Update dependency animejs to v4.5.0#199
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This PR contains the following updates:
4.4.1→4.5.0Release Notes
juliangarnier/anime (animejs)
v4.5.0Compare Source
New Features
registerAdapter()API to extendanimate()andutils.set()to non-DOM targets (learn more: https://animejs.com/documentation/adapters)animejs/adapters/three, to animateObject3D, materials, lights, cameras, audio nodes,UniformNode(TSL) and instanced meshes (learn more: https://animejs.com/documentation/adapters/three){x, y, z}coordinates or an explicitgrid: [columns, rows, depth]tripletfromparameter now accepts[x, y, z]normalized coordinates andaxisnow accepts'z'for 3D grid originsjitterparameter to add a random offset to staggered values, either a single number or a[start, end]rangeseedparameter to makejitterandfrom: 'random'reproducibleBug Fixes and improvements
jitterdelaysfromvalue resolving to a stale value when an overridden tween sits earlier in the chain.add()calls on the same property, and fix a case where such a timeline could cancel itselffromvaluefromvalues in object form ({ from, to }) not re-resolving onrefresh()stretch()not correctly scaling animations that use keyframesgetBoundingClientRectcrash that could happen when a scroll container resized before its target was readyrequestAnimationFramejitterengine.speedandengine.timeUnitupdates that skip unnecessary work when the value does not actually changeConfiguration
📅 Schedule: (UTC)
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