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feat(playbackSpeedBoostGesture): add horizontal drag speed boost gesture - #1449
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ℹ️ Recent review info
WalkthroughAdds an opt-in watch-page gesture that adjusts playback speed through horizontal dragging on the player. The gesture has a configurable speed increment, bounds speed changes, and restores the starting speed when the gesture ends. ChangesPlayback Speed Boost Gesture
Estimated code review effort: 3 (Moderate) | ~20 minutes Priority: ⬇️ Low Change: Feature Sequence Diagram(s)sequenceDiagram
participant Mouse
participant PlayerSurface
participant MainVideo
participant SpeedUpdateQueue
Mouse->>PlayerSurface: Press and drag horizontally
PlayerSurface->>MainVideo: Read current playback speed
PlayerSurface->>SpeedUpdateQueue: Queue adjusted playback speed
Merge Risk: 🟡 Moderate · up to
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@aniTech-addict just reviewing the changes, so far looks good. My agent might spot something I didn't see |
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@aniTech-addict Sorry I got busy with personal stuff, overall this is a solid contribution. The generation counter design for cancelling stale speed writes was a nice touch. Below is everything worth addressing, ordered by priority. all line refs in src/features/playbackSpeedBoostGesture/index.ts unless noted. Maybe support for shorts could be added but for now it seems good Bugs
function stopGestureClick(event: MouseEvent) {
if (!preventNextClick) return;
preventNextClick = false;
if (!getPlayerTarget(event)) return;
event.preventDefault();
event.stopImmediatePropagation();
}
if (!hasMoved) {
preventNextClick = false;
return;
}
preventNextClick = true;
queueSpeedUpdate(initialSpeed, gestureGeneration);
Confirm with maintainers
Worth considering
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@aniTech-addict The testing code is very near completion, once that's done I'll have you go over this and implement tests. I still need to merge it to dev once all is good. Last run 869 passed / 2 failed / 5 flaky / 3 skipped (1.2h) of 879 tests |
Will Do
I'll look into it, would take some time as i aint sure about how i should tackle these for now. |
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I just think the actual locale text may be a bit confusing, maybe a reference to the adjustment being temporary is needed |
I'll update the locale string to make it clear that it's temporary |
the first sounds good |
The general habit: whenever you see a "still current?" check inside an async continuation, assume it'll fail sometimes, then ask who can invalidate it and what state is left behind when it does. Most cancellation and race bugs live exactly in that gap between "enqueued" and "executed."
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Thanks for the detailed review and guidance. |
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@aniTech-addict no problem thanks for contributing, I welcome all levels of contribution |
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@CodeRabbit review |
✅ Action performedReview finished.
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@coderabbitai review |
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@coderabbitai summary |
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Actionable comments posted: 5
- 🪄 Fix comments: Fix CodeRabbit comments on this PR
🤖 Prompt to fix review comments
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Inline comments:
Review comments at @public/locales/en-US.json:
- Line 969: Update the feature description in public/locales/en-US.json at line
969 to state that releasing the drag restores the starting playback speed.
Update the corresponding feature description in README.md at line 175 with the
same restoration behavior.
Review comments at @src/features/playbackSpeedBoostGesture/index.ts:
- Around line 107-111: In the gesture cleanup flow, preserve `preventNextClick`,
clearing `activeGesture`, and incrementing `gestureGeneration`, but call
`queueSpeedUpdate` only when `hasMoved` is true so an ordinary click does not
write the unchanged `initialSpeed`.
- Around line 79-81: Update the lower-bound calculation in the speed adjustment
flow around getMinSpeed and newSpeed so a decreasing drag never raises playback
above initialSpeed, even when gestureSpeed is 1 and playback starts below 1×.
Preserve the existing minimum-speed behavior for increasing drags.
- Around line 59-60: Before incrementing gestureGeneration and capturing
currentSpeed as the next initialSpeed, apply or preserve any pending restoration
in speedUpdateQueue so a new gesture starts from the restored playback rate.
- Around line 105-108: Update the gesture-ending paths in the playback speed
boost module to clear preventNextClick when a drag ends outside the player,
through blur, or on disable. Keep handleMouseUp setting suppression for an
in-player drag so its immediately following click remains suppressed.
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📒 Files selected for processing: 6
README.mdpublic/locales/en-US.jsonsrc/features/_registry/generatedFeatureLightManifest.tssrc/features/playbackSpeedBoostGesture/index.metadata.tssrc/features/playbackSpeedBoostGesture/index.tssrc/types/index.ts
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✅ Action performedSummary regeneration completed, but the summary was unchanged. |
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@aniTech-addict I had CodeRabbit review as well it pointed out the same stuff for the most part |
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@coderabbitai generate docstrings |
✅ Action performedInitiated docstring generation; will generate only if new commits exist. |
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🤖 Coding task started for docstring generation. It will open a stacked pull request with the result. |
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@coderabbitai generate docstrings |
✅ Action performedInitiated docstring generation; will generate only if new commits exist. |
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@VampireChicken12 |
Thank you one nitpick can you edit the commit messages after the first to be refactor and not feat, for those that are marked as feat, they will all show in the release info since it's automatic |
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Summary Of recent Changes:
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…storation speed and improved event management
…nal reverted speed after geature end.
…ure events to include additional UI elements
… and enhance OSD management for video elements
…tizing target selection for shorts and fallback elements
Clear the pending trailing-click suppression when any subsequent click lands outside the player surface, such as the timestamp container or player controls. This prevents the next legitimate click on the video from being incorrectly blocked after interacting with timestamp markers.
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@aniTech-addict I'll review and test when I get the chance |

Feature Summary:
Replaces YouTube's native 2x press-and-hold boost gesture with a horizontal drag gesture for variable playback speed
control.
How it Works
configurable segments (default
0.25xper 10px).Testing
feature_speed_boost.mp4
Summary by CodeRabbit