#1609 - Add PostRulerTacticalTransfer event - #1610
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Pull request modifies event listener templates Difference (click to expand)diff --git a/target/CHL_Event_Compiletest.uc b/target/CHL_Event_Compiletest.uc
index ece5a3b..9036df3 100644
--- a/target/CHL_Event_Compiletest.uc
+++ b/target/CHL_Event_Compiletest.uc
@@ -1266,6 +1266,24 @@ static function EventListenerReturn OnPostMissionIntroKismet(Object EventData, O
return ELR_NoInterrupt;
}
+static function EventListenerReturn OnPostRulerTacticalTransfer(Object EventData, Object EventSource, XComGameState GameState, Name EventID, Object CallbackObject)
+{
+ local XComGameState_AlienRulerManager AlienRulerManager;
+ local XComLWTuple Tuple;
+ local XComGameState_Unit UnitState;
+ local XComGameState_Unit RulerState;
+
+ AlienRulerManager = XComGameState_AlienRulerManager(EventSource);
+ Tuple = XComLWTuple(EventData);
+
+ UnitState = XComGameState_Unit(Tuple.Data[0].o);
+ RulerState = XComGameState_Unit(Tuple.Data[1].o);
+
+ // Your code here
+
+ return ELR_NoInterrupt;
+}
+
static function EventListenerReturn OnPostSquaddieLoadoutApplied(Object EventData, Object EventSource, XComGameState GameState, Name EventID, Object CallbackObject)
{
local XComGameState_Unit UnitState;
What? (click to expand)The Highlander documentation tool generates event listener examples from event specifications. |
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We trigger an event at the end of the ruler block, inside
XComGameState_AlienRulerManager::OnEndTacticalPlay:RulerState: the persistent ruler.UnitState: the tactical ruler unit.