A tactical repository housing native software engineering pipelines, standalone games, and binary development labs.
My development focus has completely shifted away from high-level web frameworks and into low-level systems architecture. This repository tracks the engineering of tools, debuggers, and game infrastructure built from scratch.
- voidShell (C++ Multi-File Terminal Engine)
- Tetris & Indie Engine Games (C++ / Raylib)
- Custom x64 Debugger (C++)
- Vulnerable Target Machines (Custom HTB-Style Network Labs)
- Pure Assembly Applications (x86-64 Asm)
- Game Exploitation & Memory Trainers (C++)
Note: The code folders within this sub-section contain projects completed during my initial full-stack training on Scrimba.
While I no longer focus on web deployment, this background remains a critical asset:
- Developer-Level Insight: Understanding exactly how application developers structure web logic, communication protocols, and backend databases.
- The Core Value: It taught me how logic maps out globally, ensuring I know exactly how an application behaves before I attempt to reverse or analyze it.
To break or secure advanced systems effectively, you cannot rely on automated scanning tools. You must understand the exact memory blueprint of the software you are targeting. Every project in this repository serves to build an elite, code-native systems mindset.
All systems compiled and linked using MSVC and GCC pipelines.