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2 changes: 1 addition & 1 deletion skills/2d-pixel-perfect/SKILL.md
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---
name: 2d-pixel-perfect
description: Sets up, diagnoses, and fixes pixel perfect 2D rendering in Unity projects. Use when working on any retro-style or pixel art 2D game.
description: Sets up, diagnoses, and fixes pixel perfect 2D rendering with PixelPerfectCamera in URP or Built-in. Use when a retro-style or pixel art 2D game looks blurry, jittery, or misaligned. Not for HD 2D or high-resolution art.
---

Set up, diagnose, and fix pixel perfect 2D rendering in Unity projects.
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2 changes: 1 addition & 1 deletion skills/audio-setup-mixers/SKILL.md
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name: audio-setup-mixers
description: Scans the scene and audio assets to appropriately route Audio Sources into existing Audio Mixer Groups, classifying each source by what it plays. Use when the user asks about cleaning up mixer assignments, routing audio through a mixer, or which group a sound belongs in. Creating mixers and groups, and setting volumes, are not automated — the skill inventories what exists and asks the user to add anything missing.
description: Routes Audio Sources into existing Audio Mixer Groups, classifying each source by what it plays. Use when the user asks about cleaning up mixer assignments, routing audio through a mixer, or which group a sound belongs in.
---
# Audio Mixer Setup

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2 changes: 1 addition & 1 deletion skills/build-live-game/SKILL.md
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name: build-live-game
description: Build and operate a live game using Unity Services. Use when the user needs to implement, connect, or debug backend-driven features — battle passes, achievements, player progression, cloud saves, leaderboards, matchmaking, virtual economies, server-authoritative logic, anti-cheat, player accounts and authentication, remote configuration, feature flags, A/B testing, analytics, or cloud resource deployment. Triggers on live-ops, live service, backend, server authority, cloud code, cloud save, remote config, player data, retention, monetization loop, season pass, ranking, multiplayer sessions, lobbies, or any Unity Services integration.
description: Builds and operates live games with Unity Services. Use when the user asks about backend or live-ops features such as player accounts, cloud save, leaderboards, achievements, progression and battle passes, economies, cloud code, or remote config.
---

# Build a Live Game With Unity Gaming Services
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2 changes: 1 addition & 1 deletion skills/generate-editor-search-query/SKILL.md
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name: generate-editor-search-query
description: Generates Unity Search / Quick Search queries and opens the Unity Search window for read-only Unity Editor asset or scene-object lookup requests. Always use when the user asks to find, search, show, locate, filter, look up, query, or list concrete assets or scene objects in the current project or scene, even if Unity Search is not named. Covers materials, textures, prefabs, scenes, scripts, shaders, GameObjects, components, Lights, Cameras, UI objects, labels, paths, references, selected or named assets, and asset types. Also use when the user explicitly mentions Unity Search, Quick Search, Search window, open Search, or asks what Unity Search query to use. Do not use for general project overview, project structure, folder-purpose summaries, gameplay/system explanations, how-to programming questions, web search, repository text search, build logs, package installation, menu or settings search, modifying results, or non-Unity filesystem search unless the user explicitly asks to use Unity Search.
description: Generates Unity Search queries and opens the Search window to find assets or scene objects. Use when the user asks to find, filter, or list assets, GameObjects, components, or references in the Editor, not on disk.
enabled: true
modes: [agent, ask]
---
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2 changes: 1 addition & 1 deletion skills/implement-in-app-purchases/SKILL.md
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name: implement-in-app-purchases
description: Implement, configure, and debug Unity In-App Purchases (IAP) — store connection, product catalog, consumable/non-consumable/subscription purchases, two-step pending-confirm flow, receipt validation, entitlement checking, restore transactions, Apple extensions (promotional purchases, Ask-to-Buy, code redemption), and Google Play extensions (subscription upgrade/downgrade), D2C Capabilities(direct to customer), 3rd party payment provider (Stripe/Coda) via Unity IAP/Unity Cloud. Use when the user needs to add, modify, debug, or migrate from native Android/iOS billing, 3rd party packages(RevenueCat/Adapty/Essential Kit/Unipay supported) to IAP. Triggers on microtransactions (MTX), monetization, real-money purchases, store purchases, buying items, support D2C, purchase via Stripe/Coda, migrate from native billing(Google's BillingClient or Apple's StoreKit/SKPaymentQueue/SKProduct)/RevenueCat/Adapty/EssentialKit/Unipay.
description: Implements, configures, and debugs Unity In-App Purchases, including subscriptions, receipt validation, and direct-to-customer payments via Stripe or Coda. Use when asked about real-money purchases or microtransactions, or migrating from native store billing, RevenueCat, or Adapty.
---

# Unity In-App Purchasing
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2 changes: 1 addition & 1 deletion skills/initialize-ai-navigation/SKILL.md
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name: initialize-ai-navigation
description: Sets up and configures the Unity AI Navigation system — NavMesh surfaces, NavMesh agents, obstacles, links, modifiers, areas and costs. Use when creating walkable navigation meshes, adding pathfinding agents, setting up patrol routes, configuring obstacle avoidance and carving, connecting separate NavMeshes with links, coupling navigation with animation, or troubleshooting navigation issues.
description: Sets up and configures Unity AI Navigation, including NavMesh surfaces, agents, obstacles, and links. Use when the user asks about navigation meshes, pathfinding, patrol routes, or obstacle avoidance.
---

Determine what the user needs and guide them through navigation setup. See [navigation-system.md](references/navigation-system.md) for expanded component details, API notes, code recipes, and troubleshooting.
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2 changes: 1 addition & 1 deletion skills/levelplay-unity-integration/SKILL.md
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name: levelplay-unity-integration
description: Integrates the LevelPlay Mediation SDK via the Ads Mediation UPM package. Use when a developer asks about adding ads to a Unity game, implementing rewarded, interstitial, or banner ads, setting up ad mediation, configuring ad networks, installing or updating the Ads Mediation package, troubleshooting LevelPlay namespace errors, resolving Android gradle or iOS CocoaPods dependency issues for ads, configuring ATT or privacy settings for ad compliance, tracking impression-level revenue (ILRD), initializing the LevelPlay SDK, or setting up ad unit IDs. Also use when a developer wants to monetize their Unity game with ads, asks how to get started with LevelPlay, ads, or mediation, or needs help with any part of the LevelPlay integration workflow including platform-specific setup for iOS or Android. Also use when upgrading the LevelPlay or IronSource SDK version, migrating from deprecated IronSource.Agent APIs, or migrating a game from Unity Ads to LevelPlay.
description: Integrates the LevelPlay ad mediation SDK via the Ads Mediation package. Use when the user asks about adding rewarded, interstitial, or banner ads, mediation or ad privacy setup, Android or iOS ad dependency build failures, or migrating from Unity Ads or IronSource APIs.
---

# LevelPlay Unity package/SDK Integration
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2 changes: 1 addition & 1 deletion skills/localization/SKILL.md
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name: localization
description: "Sets up and configures Unity Localization, including locales, String/Asset Tables, CJK font support, and Addressables workflows. Use when the user wants to add languages to a project, translate UI text, support Asian (CJK) languages with TMP fonts, or mentions i18n, l10n, multilingual support, or making a game support multiple languages."
description: Sets up and configures Unity Localization, including locales, String and Asset Tables, and CJK fonts. Use when the user asks to add languages, translate UI text, or mentions i18n or multilingual support.
---

This guide covers setting up and configuring Unity Localization, including locales, String and Asset Tables, Addressables integration, and CJK font support via Asset Tables.
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2 changes: 1 addition & 1 deletion skills/manage-sprite-atlas/SKILL.md
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name: manage-sprite-atlas
description: Manage SpriteAtlas using prebuild pipeline with IPreprocessBuildWithReport (DEFAULT approach). Use it to configure master atlases, variant atlases, texture settings, packing settings, and platform-specific configurations. Use when the user asks about creating sprite atlases, optimizing sprites, configuring atlas settings, adding sprites to atlases, creating variant atlases, implementing automated atlas generation, or runtime sprite atlas access. Always use prebuild approach unless user explicitly requests manual authoring.
description: Manages SpriteAtlas assets through a prebuild pipeline, covering master and variant atlases, packing settings, and platform overrides. Use when asked to create or optimize sprite atlases.
---

# Unity SpriteAtlas V2
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2 changes: 1 addition & 1 deletion skills/migrate-birp-to-urp/SKILL.md
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name: migrate-birp-to-urp
description: Plans, executes, and troubleshoots Unity projects moving from the Built-in Render Pipeline (BiRP/BIRP/Built-in RP) to the Universal Render Pipeline (URP). Use when the user asks to upgrade, convert, switch, or migrate a project, scene, material, or shader to URP/Universal Render Pipeline; fix pink or magenta materials after URP; convert Built-in materials/shaders; move a 2D project to URP 2D; review lighting, quality, post-processing, baked lightmaps, or reflection probes after URP; or diagnose visual problems after a render-pipeline migration.
description: Plans, executes, and troubleshoots migration from the Built-in Render Pipeline to URP. Use when asked to convert a project, scene, material, or shader to URP, or to fix visuals broken by the change.
---
Classify the request, inspect the current project state, choose the correct migration path, and validate the Built-in to URP migration outcome carefully.

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2 changes: 1 addition & 1 deletion skills/new-unity-project/SKILL.md
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name: new-unity-project
description: Use when starting a brand-new Unity game or project from scratch — "make/start/create a new game", "bootstrap a Unity project", "I want to build a [genre] game", "scaffold/prototype a game", game jam, greenfield, blank project, project setup. A guided flow that gathers the concept, target platforms, and monetization, installs the Editor in the background while it asks, then creates the project and source control and installs packages — delegating the mechanics to the unity-cli and unity-package-management skills and handing off monetization to the dedicated skills. Does not scaffold gameplay code.
description: Guides creating a new Unity project, gathering concept, platforms, and monetization before setting up the project, source control, and packages. Use when the user asks to start a new game or prototype.
allowed-tools:
- Bash
- Read
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2 changes: 1 addition & 1 deletion skills/optimize-audio/SKILL.md
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name: optimize-audio
description: Optimizes Unity 6 audio memory, CPU cost, and playback quality through correct import settings and mixer configuration. Use when the user wants to reduce audio memory usage, choose the right Load Type for short clips versus music versus ambient beds, configure platform-appropriate sample rates and codecs, force 3D audio to mono, or reduce AudioMixer CPU cost from deep group trees or effects running on silent paths.
description: Optimizes audio memory, CPU cost, and playback quality through import settings and mixer configuration. Use when asked to reduce audio memory or Audio Mixer CPU cost, change clip Load Types, sample rates or codecs, or force 3D audio to mono.
---
## Critical Rules

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12 changes: 1 addition & 11 deletions skills/optimize-text-mesh-pro/SKILL.md
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name: optimize-text-mesh-pro
description: >
Covers TextMeshPro font stacks, dynamic fallback atlases, padding and
sampling ratios, SDF16, AutoSize discipline, worldspace vs UGUI, and Memory
Profiler font-data capture. Use when the user mentions TextMeshPro,
Text Mesh Pro, TMP (TextMeshPro), font asset, dynamic atlas, TMP localization,
CJK (Chinese, Japanese, Korean) fonts, font alignment across
scripts, mixed western and eastern fonts, text rendering performance, profiler
markers related to text generation or glyph rasterization, font fallback
strategy, font normalization, multilingual or localized text rendering, SDF
font quality, or text-related memory issues—not for UI Toolkit layout
(unity-ui-toolkit) or non-TMP uGUI (unity-ui).
description: Optimizes TextMeshPro rendering, memory, and font setup, including font asset stacks, fallback atlases, SDF quality, and worldspace text. Use when the user asks about TMP fonts, CJK or multilingual text, or text performance.
---

# Optimize TextMeshPro
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2 changes: 1 addition & 1 deletion skills/optimize-web/SKILL.md
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name: optimize-web
description: Optimizes Unity 6 WebGL and WebGPU builds for smaller download size, faster initial load, and efficient browser runtime performance. Use when the user's web build is too large, stutters in a specific browser, consumes excessive battery, needs CDN/server compression configured, or needs guidance on resource stripping, shader variant reduction, KTX textures, quality settings, or web profiling.
description: Optimizes Unity WebGL and WebGPU builds for smaller downloads and faster load. Use when a web build is too large or stutters, or the user asks about compression, stripping, shader variants, or web profiling.
---
## Performance Notes
- Take your time to do this thoroughly.
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9 changes: 1 addition & 8 deletions skills/physics-3d-collision/SKILL.md
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name: physics-3d-collision
description: >-
3D PhysX collision and trigger diagnostics for MonoBehaviour-based Unity projects. Primary scope:
OnCollisionEnter / OnTriggerEnter not firing, objects passing through each other, Physics.Raycast
missing, ragdoll explosion, AddForce stops working after settling, MeshCollider rules, and similar
3D PhysX symptoms. Adjacent topics (2D physics, OTS / Unity Physics package): provides a brief
best-effort answer with a scope disclaimer and a documentation link, rather than refusing
outright. When dedicated specialist skills (physics-2d, physics-dots) are installed, those should
handle their respective domains and this skill defers to them.
description: Diagnoses 3D PhysX collision and trigger problems. Use when OnCollisionEnter or OnTriggerEnter doesn't fire, objects pass through each other, raycasts miss, or a MeshCollider misbehaves. Also answers 2D and DOTS physics best-effort if no dedicated skill is available.
---

# Skill: physics-3d-collision (PhysX MonoBehaviour)
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7 changes: 1 addition & 6 deletions skills/setup-multiplayer-services/SKILL.md
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name: setup-multiplayer-services
description: >-
Guides the development of online multiplayer experiences where players connect, group, and interact in real-time using Unity Multiplayer Services.
Use when the user asks for topology choice, player grouping, hosting, matchmaking, discovery, network setup,
and session-based play (rooms, parties, lobbies) using the Unity Multiplayer Services APIs.
Not for leaderboards, cloud saves, or backend features that involve no real-time connection
between players; those belong to the build-live-game skill.
description: Guides real-time online multiplayer with Unity Multiplayer Services. Use when the user asks about network topology, hosting, matchmaking, or session-based play such as rooms, parties, and lobbies, not backend features.
---

# Multiplayer SDK (Unity Multiplayer Services)
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2 changes: 1 addition & 1 deletion skills/setup-vivox-voice-chat/SKILL.md
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name: setup-vivox-voice-chat
description: Add and configure in-game voice chat and text chat for Unity multiplayer games using Unity Vivox. Covers microphone setup and mic permissions on Android/iOS, voice activity detection (VAD) tuning, voice volume and mute controls in a settings UI (VoiceVadMinimumVolume, mic slider, mute button, speaking indicator), proximity/3D spatial voice for FPS/co-op games, team/party/lobby/guild voice channels, push-to-talk, muting self and other players, whisper/direct messages, in-game text chat, and Vivox SDK init + Unity Authentication sign-in. Use when the user asks to add voice chat, voice comms, microphone/mic support, a voice-chat settings UI, mute button, VAD threshold, push-to-talk, proximity or spatial voice, team voice, party chat, lobby chat, direct messages, or mentions Vivox, VivoxService, com.unity.services.vivox, JoinGroupChannelAsync, JoinPositionalChannelAsync, LoginAsync, or migrating from legacy Vivox (Client.Instance / LoginSession / AccountId).
description: Adds and configures in-game voice and text chat with Unity Vivox. Use when the user asks about voice chat, microphone permissions, mute controls, proximity voice, team and lobby channels, or direct messages.
required_packages:
com.unity.services.vivox: ">=16.4.0"
---
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2 changes: 1 addition & 1 deletion skills/shader-graph-create-custom-node/SKILL.md
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name: shader-graph-create-custom-node
description: "Generates custom Shader Graph nodes from HLSL code. Use when the user wants to create a new Shader Graph node or make existing HLSL code work as a reflected function node."
description: Generates custom Shader Graph nodes from HLSL code. Use when the user wants a new Shader Graph node or to make existing HLSL work as a reflected function node.
required_packages:
com.unity.shadergraph: ">=17.5.0"
---
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2 changes: 1 addition & 1 deletion skills/sprite-editor/SKILL.md
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name: sprite-editor
description: Edits Unity sprite properties by generating C# editor scripts using ISpriteEditorDataProvider APIs. Handles sprite rectangles, borders, pivots, outlines, and slicing operations (automatic, grid, isometric). Use when working with sprite assets, sprite sheets, texture atlases, or sprite slicing.
description: Edits Unity sprite rectangles, borders, pivots, outlines, and slicing by generating C# scripts. Use when the user works with sprite sheets or sprite slicing.
modes: [agent, ask]
---

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2 changes: 1 addition & 1 deletion skills/sprite-segment-3x3grid/SKILL.md
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name: sprite-segment-3x3grid
description: Analyze Sprite textures and output a 3x3 grid representation based on color matching. Segments a Sprite into a 3x3 grid, identifies the majority color of the center cell, and outputs a text pattern showing which cells match the center color. Use when analyzing sprite patterns, documenting sprite structure, or describing sprite color distribution.
description: Segments a Sprite texture into a 3x3 grid and outputs a pattern of cells matching the center cell's color. Use when the user asks to analyze or document a sprite's structure or color distribution.
---
# Sprite Color Grid Analysis

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2 changes: 1 addition & 1 deletion skills/tilemap-palette-create/SKILL.md
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name: tilemap-palette-create
description: Creates a Tile Palette asset. Use when the user wants to organize tiles for 2D level design or create a new Tile Palette from scratch. The user can specify the Grid layout, eg. Rectangular, Hexagonal, Isometric.
description: Creates a Tile Palette asset with a rectangular, hexagonal, or isometric Grid layout. Use when the user wants to organize tiles for 2D level design.
required_packages:
com.unity.2d.tilemap: ">=1.0.0"
---
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2 changes: 1 addition & 1 deletion skills/tilemap-ruletile-createempty/SKILL.md
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name: tilemap-ruletile-createempty
description: Creates an empty RuleTile asset without Sprite or Spritesheet inputs. Use ONLY when the user wants a blank RuleTile, HexagonalRuleTile, or IsometricRuleTile for custom rule configuration AND has not provided or referenced any sprites. If the user mentions existing sprites, terrain art, edge tiles, or a tiles folder, use tilemap-ruletile-createfromsegment instead, never this skill.
description: Creates an empty RuleTile, HexagonalRuleTile, or IsometricRuleTile asset. Use only when the user wants a blank RuleTile and provides no sprites; with sprites or terrain art, use tilemap-ruletile-createfromsegment.
required_packages:
com.unity.2d.tilemap: ">=1.0.0"
com.unity.2d.tilemap.extras: ">=4.0.0"
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