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alexandrarussellEvergreen
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Rename "Effects" to "Visual Effects" in menus
1 parent e712a77 commit 8e6dcb5

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Packages/com.unity.visualeffectgraph/Documentation~/VisualEffectComponent.md

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@@ -6,7 +6,7 @@ The Visual Effect Component creates an instance of a Visual Effect in the scene,
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To create a Visual Effect:
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1. Add the Visual Effect component using the **Add Component** menu in the Inspector or navigate toi **Component > Effects > Visual Effect**
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1. Add the Visual Effect component using the **Add Component** menu in the Inspector or navigate to **Component > Visual Effects > Visual Effect**
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2. Click the **New** Button, next to the Asset Template property Field.
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3. Save the new Visual Effect Graph asset.
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Packages/com.unity.visualeffectgraph/Editor/VFXAssetEditorUtility.cs

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using UnityEngine;
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using UnityEditor.VFX;
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using UnityEngine.VFX;
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using UnityEngine.Rendering;
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using UnityEditor.ProjectWindowCallback;
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using UnityObject = UnityEngine.Object;
@@ -57,7 +58,7 @@ static VisualEffectAssetEditorUtility()
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public const string editorResourcesFolder = "Editor/UIResources";
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public static string editorResourcesPath => VisualEffectGraphPackageInfo.assetPackagePath + "/" + editorResourcesFolder;
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[MenuItem("GameObject/Visual Effects/Visual Effect", priority = 12)]
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[MenuItem("GameObject/Visual Effects/Visual Effect", priority = CoreUtils.Sections.section1)]
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public static void CreateVisualEffectGameObject(MenuCommand menuCommand)
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{
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var parent = menuCommand.context as GameObject;

Packages/com.unity.visualeffectgraph/Runtime/Utilities/PropertyBinding/Implementation/VFXAudioSpectrumBinder.cs

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namespace UnityEngine.VFX.Utility
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{
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[AddComponentMenu("VFX/Property Binders/Audio Spectrum Binder")]
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[AddComponentMenu("Visual Effects/Property Binders/Audio Spectrum Binder")]
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[VFXBinder("Audio/Audio Spectrum to AttributeMap")]
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class VFXAudioSpectrumBinder : VFXBinderBase
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{

Packages/com.unity.visualeffectgraph/Runtime/Utilities/PropertyBinding/Implementation/VFXEnabledBinder.cs

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namespace UnityEngine.VFX.Utility
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{
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[AddComponentMenu("VFX/Property Binders/Enabled Binder")]
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[AddComponentMenu("Visual Effects/Property Binders/Enabled Binder")]
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[VFXBinder("GameObject/Enabled")]
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class VFXEnabledBinder : VFXBinderBase
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{

Packages/com.unity.visualeffectgraph/Runtime/Utilities/PropertyBinding/Implementation/VFXHierarchyAttributeMapBinder.cs

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namespace UnityEngine.VFX.Utility
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{
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[AddComponentMenu("VFX/Property Binders/Hierarchy to Attribute Map Binder")]
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[AddComponentMenu("Visual Effects/Property Binders/Hierarchy to Attribute Map Binder")]
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[VFXBinder("Point Cache/Hierarchy to Attribute Map")]
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class VFXHierarchyAttributeMapBinder : VFXBinderBase
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{

Packages/com.unity.visualeffectgraph/Runtime/Utilities/PropertyBinding/Implementation/VFXInputAxisBinder.cs

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namespace UnityEngine.VFX.Utility
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{
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[AddComponentMenu("VFX/Property Binders/Input Axis Binder")]
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[AddComponentMenu("Visual Effects/Property Binders/Input Axis Binder")]
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[VFXBinder("Input/Axis")]
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class VFXInputAxisBinder : VFXBinderBase
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{

Packages/com.unity.visualeffectgraph/Runtime/Utilities/PropertyBinding/Implementation/VFXInputButtonBinder.cs

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namespace UnityEngine.VFX.Utility
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{
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[AddComponentMenu("VFX/Property Binders/Input Button Binder")]
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[AddComponentMenu("Visual Effects/Property Binders/Input Button Binder")]
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[VFXBinder("Input/Button")]
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class VFXInputButtonBinder : VFXBinderBase
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{

Packages/com.unity.visualeffectgraph/Runtime/Utilities/PropertyBinding/Implementation/VFXInputKeyBinder.cs

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namespace UnityEngine.VFX.Utility
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{
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[AddComponentMenu("VFX/Property Binders/Input Key Press Binder")]
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[AddComponentMenu("Visual Effects/Property Binders/Input Key Press Binder")]
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[VFXBinder("Input/Key")]
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class VFXInputKeyBinder : VFXBinderBase
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{

Packages/com.unity.visualeffectgraph/Runtime/Utilities/PropertyBinding/Implementation/VFXInputMouseBinder.cs

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namespace UnityEngine.VFX.Utility
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{
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[AddComponentMenu("VFX/Property Binders/Input Mouse Binder")]
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[AddComponentMenu("Visual Effects/Property Binders/Input Mouse Binder")]
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[VFXBinder("Input/Mouse")]
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class VFXInputMouseBinder : VFXBinderBase
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{

Packages/com.unity.visualeffectgraph/Runtime/Utilities/PropertyBinding/Implementation/VFXInputTouchBinder.cs

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namespace UnityEngine.VFX.Utility
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{
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[AddComponentMenu("VFX/Property Binders/Input Touch Binder")]
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[AddComponentMenu("Visual Effects/Property Binders/Input Touch Binder")]
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[VFXBinder("Input/Touch")]
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class VFXInputTouchBinder : VFXBinderBase
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{

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