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,"Can't copy depth to destiation with depth format due to MSAA and platform/API limitations: no resolved depth resource (bindMS), depth resolve unsupported, and MSAA depth sampling unsupported.");
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,"Can't copy depth to destination with depth format due to MSAA and platform/API limitations: no resolved depth resource (bindMS), depth resolve unsupported, and MSAA depth sampling unsupported.");
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// Having a different pass name than profilingSampler.name is bad practice but this method was public before we cleaned up this naming
// binding a dummy color target as a workaround to an OSX issue in Editor scene view (UUM-47698).
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// Also required for preview camera rendering for grid drawn with builtin RP (UUM-55171).
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// Also required for render gizmos (UUM-91335).
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// When MSAA is enabled with Dbuffer can cause sample count mismatches between active color and depth target; create a dummy color target to resolve. (UUM-131330)
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