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TurningWheel
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Change script engine to use Sol2 instead of LuaBridge
- #3
#3
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addictgamer
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sol2-merge
TurningWheel/Spacepunk:sol2-merge
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Change script engine to use Sol2 instead of LuaBridge
#3
addictgamer
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sol2-merge
TurningWheel/Spacepunk:sol2-merge
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Commits on Jan 9, 2019
* Added sol2 header
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74b2147
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* Changed Script engine implementation from LuaBridge to Sol2.
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Merge remote-tracking branch 'origin/master' into sol2-merge
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* Fixed compilation issues
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Commits on Jan 11, 2019
* Fixed MSVC linker failing with LTCG enabled because it's somehow running out of memory despite the system having more than sufficient free memory.
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Commits on Jan 13, 2019
* Use const reference for WideVector in shoot function.
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Merge branch 'sol2-merge' of github.com:TurningWheel/Spacepunk into sol2-merge
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Commits on Jan 19, 2019
* Fixed frame buttons not dispatching their script properly.
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Commits on Jan 27, 2019
Update VS2017 project
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Merge branch 'master' into sol2-merge
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Update VS2017 project
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