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Fix macOS HUD and dynamic-overlay-resize on Metal present thread - #88
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actuallyitsnathaniel wants to merge 2 commits into
Open
actuallyitsnathaniel wants to merge 2 commits into
actuallyitsnathaniel wants to merge 2 commits into
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actuallyitsnathaniel
requested review from
ThatGuyMcd and
swhitt
as code owners
November 2, 2026 21:48
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What
getWindowAttributesreturned a cache and only scheduled async refresh). Metal swapchain / ImGui targets could stick after drag-resize or fullscreen. New registered plume patch always reads live attributes.ui::drawnow callsset_viewport_extentevery present, before the overlay-closed early return.Pattern checklist
runtime-recomp/,modding/orscripts/(no newpatches/<name>/)*.patchfiles registered inpatches/manifest.json(patches/plume/0004-live-cocoa-window-attributes.patch)guest-hooks/hooks.toml; symbols only viasymbols/*.toml(n/a)netplay/legacy_identity.hppupdated (reviewed by both owners) if simulation, wire or owned-service behaviour changed (n/a)python3 scripts/check.py --suite guardpasses locally (present-thread Metal overlay resize check; HUD extent publish-before-early-return pipeline guard)build/dkr-runtime-macos). Host preset (RT64 off) 141/141. Windows / Linux / iOS / Android not rebuilt for this PR.Risk
Low. Plume change is Apple window-size reads only; HUD change only republishes Fit viewport aspect when size changes. Capsule
base_sha256forruntime_ui.cppupdated. Revert the commit to roll back.