feat: add sky-texture-sun-elevation example#99
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Witness World ShaderNodeTexSky across 4.5 NISHITA vs 5.1 MULTIPLE_SCATTERING, the dust_density/aerosol_density trap, and sun_elevation zenith rise with a dual-elevation gallery diptych. Signed-off-by: fOuttaMyPaint <TMhospitalitystrategies@gmail.com> Co-authored-by: Cursor <cursoragent@cursor.com>
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Summary
sky-texture-sun-elevation: WorldShaderNodeTexSky→ Background, version-gatedNISHITA(4.5) vsMULTIPLE_SCATTERING(5.1),dust_densityvsaerosol_density, andsun_elevationzenith rise proven with two tiny Cycles OPEN_EXR probes.Contract witnessed (live run)
.scratch/blender-5.1.2-windows-x64/blender.exe(5, 1, 2)/5.1.2.scratch/blender-4.5.11-windows-x64/blender.exe(4, 5, 11)/4.5.11 LTSFalsification (live run on 5.1.2)
world links broken)ZENITH_RISE_MINto 99.0 → exit 8 (rise=2.2546 < 99.0)Visual passes
python -m http.serverfromdocs/— desktop 1280×4000 (33 cards, sky visible), mobile 390, detail page shows NISHITA + 2.25Evidence labeling
build_gallery.pyTest plan
blender-smoke4.5 LTS + 5.1 both green on PR head.scratch/blender-5.1.2-windows-x64/blender.exe --background --python examples/sky-texture-sun-elevation/sky_texture_sun_elevation.py --.scratch/blender-4.5.11-windows-x64/blender.exe --background --python examples/sky-texture-sun-elevation/sky_texture_sun_elevation.py --