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Bury each character's source as a chest only they can see - #30
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The source is now a cache buried 3-6 blocks deep in natural ground, 300-600 blocks from the character. While holding a live detector within 32 blocks, the hunter's client is sent a chest at the cache block; the server keeps the real ground, so nobody else sees or opens it. Within detection.pinpoint-range (12 blocks, in 3D) the bar retitles and the bar and clicks show closeness to the cache alone, to find where to dig. Clicking the chest spends the detector and opens a chest window with the reward; anything left in it goes to the player on close. Caches are only placed where the block and all six neighbours are natural ground, so they never show in caves or sit under builds. A dig next to the cache that another plugin refuses moves the cache elsewhere. Config v7 raises the old 150/500 default ring to 300/600 and drops detection.collection-distance. Surface sources saved before this are dropped on load, so their hunters get a buried cache on the next hold. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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- Every block of cover from the cache up to the ground must be natural, so a cache never sits under a floor or path; snow layers, moss carpet, cacti and similar are skipped like trunks when finding the ground. - Running out of attempts falls back only to a sealed candidate; with none, the hunter waits a minute rather than getting an exposed cache. - A refused dig anywhere in the cache's column, up to the surface over a deep cache, now moves it. - Dying with the cache window open adds its contents to the death drops (or keeps them with keepInventory), and a window another plugin refuses hands the reward over at once. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Actionable comments posted: 1
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Review comments at
@src/main/java/net/tfminecraft/geigercounters/handlers/BuriedChest.java:
- Around line 133-149: Update onProtectedDig to remove the player’s entry from
shown before calling actions.groundProtected, preventing repeated refused-dig
events from triggering additional actions.
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📒 Files selected for processing: 24
README.mdsrc/main/java/net/tfminecraft/geigercounters/commands/GeigerCommand.javasrc/main/java/net/tfminecraft/geigercounters/config/ConfigMigrator.javasrc/main/java/net/tfminecraft/geigercounters/config/GeigerConfiguration.javasrc/main/java/net/tfminecraft/geigercounters/config/Messages.javasrc/main/java/net/tfminecraft/geigercounters/handlers/BuriedChest.javasrc/main/java/net/tfminecraft/geigercounters/handlers/CacheMenu.javasrc/main/java/net/tfminecraft/geigercounters/handlers/GeigerClickPlayer.javasrc/main/java/net/tfminecraft/geigercounters/handlers/SignalBar.javasrc/main/java/net/tfminecraft/geigercounters/handlers/SourceHandler.javasrc/main/java/net/tfminecraft/geigercounters/managers/GeigerManager.javasrc/main/java/net/tfminecraft/geigercounters/validators/SpawnLocationFilter.javasrc/main/resources/config.ymlsrc/main/resources/messages.ymlsrc/test/java/net/tfminecraft/geigercounters/LifecycleUtilitiesTest.javasrc/test/java/net/tfminecraft/geigercounters/config/ConfigMigratorTest.javasrc/test/java/net/tfminecraft/geigercounters/config/GeigerConfigurationTest.javasrc/test/java/net/tfminecraft/geigercounters/handlers/BuriedChestTest.javasrc/test/java/net/tfminecraft/geigercounters/handlers/CacheMenuTest.javasrc/test/java/net/tfminecraft/geigercounters/handlers/GeigerEffectsTest.javasrc/test/java/net/tfminecraft/geigercounters/handlers/SignalBarTest.javasrc/test/java/net/tfminecraft/geigercounters/handlers/SourceHandlerTest.javasrc/test/java/net/tfminecraft/geigercounters/managers/GeigerManagerTest.javasrc/test/java/net/tfminecraft/geigercounters/validators/SpawnLocationFilterTest.java
💤 Files with no reviewable changes: 2
- src/main/java/net/tfminecraft/geigercounters/config/Messages.java
- src/test/java/net/tfminecraft/geigercounters/LifecycleUtilitiesTest.java
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- Dying with the cache window open now puts its contents in the inventory, which RPCharacters graves snapshot before clearing the drops, and in the drops for a plain death; what does not fit falls where the player died. - A click opens the cache only when the chest clicked is the character's current cache, and a cache moved off protected ground hides its old chest at once. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Paper's default drops are the inventory's own stacks, so cache loot merged into a stack also grew that stack's drop before the fitted amount was added again. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Merging into inventory stacks the drops share grew those drops, and replacing the drop entries with copies lost Paper's own drop handling. Loot now only fills empty storage slots, a copy is added to the drops for a plain death, and loot with no free slot falls where the player died. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Players found the detector too easy: the bar points the way and the source is collected automatically within 20 blocks. Each character's source is now a cache buried in the ground that only they can see, which they dig up and open by hand. Sources also sit further out.
How it plays
source.burial), 300–600 blocks from the character.detection.pinpoint-range(12 blocks, measured in 3D) the bar is retitled "dig close by", and the bar and clicks restart from low and peak on the cache. This shows where to dig.Placement
Upgrade
source.min-distance/max-distancefrom 150/500 to 300/600 when they are still at the old defaults, and removesdetection.collection-distance.sources.ymlfrom earlier versions are dropped on load, and their hunters get a buried cache on their next hold.player.signal-bar-close,player.cache-title,player.cache-protected.admin.source-locatedandadmin.move-successgain%y%and give block coordinates. Both servers have customisedmessages.yml, so those two lines need editing by hand.mvn clean verifypasses: 151 tests, 100% line, branch and instruction coverage. These still need an in-game check: the client-side chest, opening it with either click, and the window.Docs: TF-Minecraft/Docs#267.
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