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fix: keep config precision for stats with a global offset - #45

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fix/offset-stat-rounding
Oct 12, 2026
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XxFran10xX merged 3 commits into
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fix/offset-stat-rounding

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Summary

  • Fix: stats with a global offset (movement_speed: 100) lost their decimals. applyScaledValue divided by the offset first and rounded the divided value to 2 decimals, so anything at 1.0 movement or more became a whole number: a greataxe meant to be 1.4 was stored as 1, and every shield (-1.6 base + leather/wool = -1.0 to -1.3) as -1. Below 1.0 the 3-decimal rounding also dropped the second config decimal (0.65 -> 0.7).
  • The factor is now applied and rounded in config units, then divided by the offset with no second rounding. The converter preview shows that config value directly. Stats without an offset are unchanged. applyGlobalOffset had no other callers in the workspace and is folded into applyScaledValue.
  • Default greataxe: movement is (0.1 + leather/wool) x 2, what a battleaxe plus an off-hand shortsword (0.2 base) give with the same leather and wool. Greataxes are two-handed, so they can never hold the shortsword (player feedback 2026-10-12).

Existing items are only rebuilt when their recipe's stat template or ingredients change revision, so live greataxes update once the server's greataxe template changes; existing shields keep -1 until re-crafted, new shields get the exact value.

Testing

  • MathCoverageTest.offsetStatsKeepTheirConfigPrecisionOnTheItem: greataxe 1.4 stored as 0.014 (was 0.01), shields -1.0 / -1.3 stored as -0.01 / -0.013, 0.65 stored as 0.0065.
  • Local mvn verify: all tests pass except the station-persistence suites that hit Windows file locks (StationDatabaseCoverageTest, EdgeCoverageTest), which are unrelated; the only coverage gap without them is code those suites cover. Linux CI runs everything.
  • Dev (TFMCDev01): see the comment below once the bot test has run.

🤖 Generated with Claude Code

XxFran10xX and others added 2 commits October 12, 2026 11:31
movement_speed has a global offset of 100. applyScaledValue divided by the
offset first and rounded the result to 2 decimals, so once the divided value
reached 0.01 (1.0 in config units) the item lost every decimal: a greataxe at
1.4 movement was stored as 1, and every shield (-1.0 to -1.3) as -1. Values
below 1.0 rounded to 3 decimals and lost the second config decimal.

The factor is now applied and rounded in config units, and the result is
divided by the offset without rounding again. The preview shows that config
value directly. Stats without an offset are unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Two-handed greataxes can't hold an off-hand shortsword, so their movement
is now (0.1 + leather/wool) x 2: the same as a battleaxe plus a shortsword
(0.2 base) made with the same leather and wool. Needs the offset rounding
fix in the previous commit to keep the decimals.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
@github-actions github-actions Bot added the size:M 30-99 effective changed lines (tests excluded in mixed PRs). label Oct 12, 2026
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  • src/main/java/net/tfminecraft/advancedcrafting/utils/StatTemplateMath.java
  • src/test/java/net/tfminecraft/advancedcrafting/MathCoverageTest.java

📝 Summary

Summary by CodeRabbit

  • Bug Fixes
    • Stat values now apply global offsets consistently, improving the accuracy of displayed and calculated item stats.
    • Movement-speed previews now reflect the scaled value directly, including for negative and low base stats.
  • Balance Changes
    • Reduced the greataxe’s base movement speed from 0.6 to 0.1 and added a movement-speed bonus to its stat configuration.
📝 Summary
📝 Summary

Walkthrough

Stat scaling now applies the template factor before a configured global offset. Preview scaling returns the factor-scaled value. The greataxe movement-speed base value and factor are updated, with tests covering offset and movement-speed calculations.

Changes

Stat scaling and movement speed

Layer / File(s) Summary
Apply offsets during stat scaling
src/main/java/net/tfminecraft/advancedcrafting/utils/StatTemplateMath.java, src/test/java/net/tfminecraft/advancedcrafting/MathCoverageTest.java
applyScaledValue applies the template factor before dividing by a non-null, non-zero global offset. Preview scaling returns the factor-scaled value. Tests cover configured and missing offsets.
Configure and test movement-speed scaling
src/main/resources/stats.yml, src/test/java/net/tfminecraft/advancedcrafting/MathCoverageTest.java
The greataxe movement-speed base value changes to 0.1, and its movement-speed factor is set to 2.0. Tests cover scaled item values and preview values.

Priority: ⬇️ Low

Estimated code review effort: 2 (Simple) | ~10 minutes

Change: Bug fix

Suggested reviewers: ryanbarlow97


Merge Risk: 🔵 Low · up to c0f41

Some halfway stat values can be stored below their intended value. The impact is narrow, but decimal-preserving rounding should be fixed before merge if those values are supported.

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Dev test (TFMCDev01, fix build + greataxe (0.1 + leather/wool) x 2, bot ~/challenge-test/fb-axe.js): iron/steel/mythril greataxes store 0.014 and show +1.4, exactly battleaxe 0.006 + shortsword 0.008 (+0.6 / +0.8); before the fix the same config stored 0.01 (+1). A maplewood shield (-1.6 base + 0.6) stores -0.01 (-1.0). Startup clean, no AdvancedCrafting errors.

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XxFran10xX marked this pull request as ready for review October 12, 2026 09:49
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Actionable comments posted: 1


  • 🪄 Fix CodeRabbit comments on this PR
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Inline comments:
Review comments at
@src/main/java/net/tfminecraft/advancedcrafting/utils/StatTemplateMath.java:
- Line 37: Update the round method used by applyScaledValueForPreview to
construct its BigDecimal with BigDecimal.valueOf(value), preserving decimal
half-up rounding of config values before the offset is applied.

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  • src/main/java/net/tfminecraft/advancedcrafting/utils/StatTemplateMath.java
  • src/main/resources/stats.yml
  • src/test/java/net/tfminecraft/advancedcrafting/MathCoverageTest.java

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round() built its BigDecimal from the binary double, so 1.005 (stored as
1.00499...) rounded to 1.00 instead of 1.01. BigDecimal.valueOf uses the
decimal form, which matters now that offset stats round in config units.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Dev retest after a9d03b1 (new build on TFMCDev01, fb-axe.js): 7/7 pass, greataxes 0.014 (+1.4) = battleaxe + shortsword for iron/steel/mythril, shield -0.01, clean startup.

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XxFran10xX dismissed coderabbitai[bot]’s stale review October 12, 2026 09:58

The only finding (round() should use BigDecimal.valueOf) is fixed in a9d03b1 with tests; CodeRabbit could not re-review (rate limited). Retested on TFMCDev01.

@XxFran10xX
XxFran10xX merged commit cbe44f3 into main Oct 12, 2026
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@XxFran10xX
XxFran10xX deleted the fix/offset-stat-rounding branch October 12, 2026 09:59
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