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auto keyboardListener = EventListenerKeyboard::create(); keyboardListener->onKeyPressed = CC_CALLBACK_2(Object::onKeyboardDown, this); keyboardListener->onKeyReleased = CC_CALLBACK_2(Object::onKeyboardUp, this); getEventDispatcher()-> addEventListenerWithSceneGraphPriority(keyboardListener, this);
void Object::onKeyboardDown( cocos2d::EventKeyboard::KeyCode keycode, cocos2d::Event *event){ if(keycode == cocos2d::EventKeyboard::KeyCode::KEY_SPACE) printf("space bar pressed\n"); }
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