Add troubleshooting about the common issue of "bright ball" volumetrics.#192
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lunairekitty wants to merge 3 commits into
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Add troubleshooting about the common issue of "bright ball" volumetrics.#192lunairekitty wants to merge 3 commits into
lunairekitty wants to merge 3 commits into
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Added troubleshooting tips for volumetric lighting issues related to light source cutoffs.
Smaedd
reviewed
May 14, 2026
Clarified the explanation of volumetric lighting settings and recommended using 50-0% distances for better control.
Corrected spelling errors and improved clarity in troubleshooting documentation for volumetric lighting.
Smaedd
reviewed
May 14, 2026
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| ### "The volumetrics are just a bright white sphere on the light!" | ||
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| * Volumetric lighting uses either the 50-0% distances or the Linear-Quadratic-Constant falloff to detrimine the length and size of volumetrics. Either of these needs to be set, but it's recommended you use the former for better control over the light. If you need some example settings, check out the [clustered quick start guide](/lighting/clustered/quick_start). |
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I am admittedly being a bit pedantic here but CLQ/d0d50 are what lights use to determine falloff, the volumetrics don’t care.
It’s also not actually possible to create a light that doesn’t use one of these methods, so ‘Either of these needs to be set’ is redundant. Also I think ‘length and size’ is a bit misleading, these values are used to determine the brightness at a given distance from the light.
Some smaller nitpicks:
instead of Linear Quadratic Constant, use Constant Linear Quadratic
detrimine -> determine
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Added troubleshooting tips for volumetric lighting issues related to light cutoffs and their effects on volumetrics.