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Every move on the beat, more beat patterns (0.61.0-test4) - #31

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claude/still
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Beat-locked step motions for all heads instead of free-running movement; five new lead patterns (fill, pump, sparkle, bounce, split) in every genre; supporting groups pump with the kick; beam rain removed. All AGENTS.md checks pass locally.

🤖 Generated with Claude Code

SlipstreamSurfer and others added 3 commits November 4, 2026 19:18
Heads no longer turn on a free clock: each passage picks a beat-locked step
motion (scissors, nod, fan, ladder, wave), two beats a step, one late in a
peak, a bar in breaks growing with the build, with a small nod on claps.
The lead's patterns gain fill, pump, sparkle, bounce and split, in every
genre, and supporting groups pump with the kick. Beam rain is removed.
Version 0.61.0-test4.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
LED frames round the centre screen, vertical tubes in a V between the towers
and a ring grid on the back wall, each playing a beat-locked figure per
passage. The far-wall dot grid and the rear-truss rings are removed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Settings > Show > Place switches between the hangar and a closed room round
the booth. The room has its own rig in the same groups (ceiling grid, walls,
floor row, corners, roof spots, LED bars), its own stage set (tubes on every
wall, rings and frames round a screen on the wall ahead), haze and cameras.
The hangar keeps its rig and set.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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