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Verify The Island of Dr. Brain - #721

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tomojira wants to merge 2 commits into
PureDOS:mainfrom
tomojira:islanddrbrain
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Verify The Island of Dr. Brain#721
tomojira wants to merge 2 commits into
PureDOS:mainfrom
tomojira:islanddrbrain

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@tomojira

@tomojira tomojira commented Aug 25, 2026

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Verifying Island of Dr. Brain, The (1992) (Sierra On-Line)

Checklist

Have adequate installation instructions been provided to match any config files in the DOSZ?
I added instructions for reproducing RESOURCE.CFG. It's needed in the DOSZ because the necessary minHunk parameter won't be created by INSTALL.EXE later.

Have any official patches been applied, if necessary?
No official patches mentioned by PCGamingWiki.

Is the game data in the root of the ZIP (unless game does not work that way)?
Yes.

For games which include CD images, is there a smaller installation variant that offers the same features but needs less files?
Not applicable.

Is the entry in the right variant file (i.e. Freeware)?
Yes.

Have digital versions (Steam, GOG) been checked for matching?
It isn't on GOG or Steam.

Can the game benefit from using embedded data or embedded patches in the datfile?
Yes, I added it to RESOURCE.CFG.

Can DoDAT build the game from the install media?
Unfortunately no, RESOURCE.000 and RESOURCE.AUD are created during the installation process.

If the game requires a yml in the DOSZ, has it been added to the yml folder in the repo?
Not applicable.

Are there .PIF or .ICO or Win32 .EXE files that could be excluded?
No.

Do the file timestamps match the installation media?
No, I added them.

Does the DOSZ run standalone?
Yes, after adding RESOURCE.CFG.

For CD games, can the game be set up to run without a CD mounted?
Not applicable. A CD image was actually included, but it wasn't necessary so I removed it.

Can the game benefit from using CHDtoOGG?
Not applicable.

Is the game creating a swap file in the .pure.zip that could be avoided by increasing memory size? Or is it creating other bloated files that could be prevented by adding them in the DOSZ?
No.

Does the DOSC contain problematic data (i.e. copyright issue)?
No.

Does the DOSC have copy protection removed, if possible?
There is copy protection, but I have a feeling it's an integrated part of the game, like some other Sierra games. TDC notes don't mention cracks in any case.

Is the game running at the correct speed? Is CPU year specified?
No CPU setting was specified. I added cpu_year: 1990 to slow it down, which fixes a driver error when running the game. (previously this was bypassed by pressing ESC)

Is the DOSC auto-running and skipping past any obstructions? Is it updated to use WAITMODECHANGE if possible?
Yes, but I updated it to use WAITMODECHANGE. I also added a longer WAIT for MT-32.

Does the game have MT-32 support? If so, is it correctly using MT-32 (old) or CM-32L (new), going by the Vogons Wiki?
Yes, it's using "old". It still had the .dosz extension so I updated it to .dosx.

Does the game have General MIDI support?
Yes, but it was missing, I added it.

Is the game set up to run with the best quality graphics options by default?
Not applicable.

For certain old games only - are the graphics/audio improved by specifying video_card: pcjr, tandy, or generic_cga?
Not applicable.

Does the game have a mouse cursor that benefits from enabling input_directmouse?
Yes, I enabled it.

Does a game with separate episodes/executables have the options named and ordered properly in the DOSZ? Do they use the run_utility feature?
Not applicable.

Does the game share saves with a sequel, expansion, etc? If so, is it updated to use the .savename feature?
Not applicable.

Summary of changes

  • Added RESOURCE.CFG to DOSZ with embedded data
  • Added file timestamps
  • Removed CD image
  • Added cpu_year: 1990
  • Changed to WAITMODECHANGE
  • Added longer WAIT for MT-32
  • Updated MT-32 extension to .dosx
  • Added General MIDI option
  • Enabled direct mouse
  • Edited comments and links

Unmentioned in the checklist:

  • Added installation variant since the CD is no longer in the main dat

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