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6 changes: 6 additions & 0 deletions src/Modules/CalcActiveSkill.lua
Original file line number Diff line number Diff line change
Expand Up @@ -273,6 +273,12 @@ function calcs.buildActiveSkillModList(env, activeSkill)
activeSkill.disableReason = "This skill requires a Shield"
end

if skillTypes[SkillType.RequiresStaff] and not activeSkill.summonSkill and (not activeSkill.actor.itemList["Weapon 1"] or activeSkill.actor.itemList["Weapon 1"].type ~= "Staff") then
-- Skill requires a staff to be equipped
skillFlags.disable = true
activeSkill.disableReason = "This skill requires a Staff"
end

if skillFlags.shieldAttack then
-- Special handling for Spectral Shield Throw
skillFlags.weapon2Attack = true
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2 changes: 1 addition & 1 deletion src/Modules/CalcPerform.lua
Original file line number Diff line number Diff line change
Expand Up @@ -1968,7 +1968,7 @@ function calcs.perform(env, skipEHP)
breakdown.ManaReserved = { reservations = { } }
end
for _, activeSkill in ipairs(env.player.activeSkillList) do
if (activeSkill.skillTypes[SkillType.HasReservation] or activeSkill.skillData.triggeredByAutoexertion ) and not activeSkill.skillTypes[SkillType.ReservationBecomesCost] then
if (activeSkill.skillTypes[SkillType.HasReservation] or activeSkill.skillData.triggeredByAutoexertion ) and not activeSkill.skillTypes[SkillType.ReservationBecomesCost] and not activeSkill.skillFlags.disable then
local skillModList = activeSkill.skillModList
local skillCfg = activeSkill.skillCfg
local mult = floor(skillModList:More(skillCfg, "SupportManaMultiplier"), 4)
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