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Fix Ball Lightning not using enemy radius selector - #10274

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LocalIdentity merged 1 commit into
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fix_ball-lightning-enemy-radius
Aug 23, 2026
Merged

LocalIdentity merged 1 commit into
devfrom
fix_ball-lightning-enemy-radius

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Description of the problem being solved:

Ball Lightning was using an enemy radius of 0 instead of using the existing radius selection dropdown / override
So it understated it's dps against all targets and especially against large ones

Link to a build that showcases this PR:

https://maxroll.gg/poe/pob/jc5kaw0h

Before screenshot:

image

After screenshot:

image

Ball Lightning was using an enemy radius of 0 instead of using the existing radius selection dropdown / override
So it understated it's dps against all targets and especially against large ones

Add a test which verifies that increasing enemy radius increases the DPS multiplier
@LocalIdentity LocalIdentity added the bug: behaviour Behavioral differences label Aug 23, 2026
@LocalIdentity
LocalIdentity merged commit 67e257c into dev Aug 23, 2026
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@LocalIdentity
LocalIdentity deleted the fix_ball-lightning-enemy-radius branch August 23, 2026 09:50
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