Fix Ball Lightning not using enemy radius selector - #10274
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Ball Lightning was using an enemy radius of 0 instead of using the existing radius selection dropdown / override So it understated it's dps against all targets and especially against large ones Add a test which verifies that increasing enemy radius increases the DPS multiplier
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Description of the problem being solved:
Ball Lightning was using an enemy radius of 0 instead of using the existing radius selection dropdown / override
So it understated it's dps against all targets and especially against large ones
Link to a build that showcases this PR:
https://maxroll.gg/poe/pob/jc5kaw0h
Before screenshot:
After screenshot: