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8 changes: 8 additions & 0 deletions spec/System/TestTriggers_spec.lua
Original file line number Diff line number Diff line change
Expand Up @@ -1055,13 +1055,21 @@ describe("TestTriggers", function()
build.itemsTab:AddDisplayItem()
runCallback("OnFrame")

build.itemsTab:CreateDisplayItemFromRaw("Test Shield\nSplintered Tower Shield")
build.itemsTab:AddDisplayItem()
runCallback("OnFrame")

build.skillsTab:PasteSocketGroup("Arc 20/0 1\nSpellslinger 20/0 1\n")
runCallback("OnFrame")

build.skillsTab:PasteSocketGroup("Kinetic Blast 20/0 1\n")
runCallback("OnFrame")

build.skillsTab:PasteSocketGroup("Shield Charge 20/0 1\nFaster Attacks 20/0 1\n")
runCallback("OnFrame")

assert.True(build.calcsTab.mainOutput.SkillTriggerRate ~= nil)
assert.are.equals("Spellslinger's Trigger: Kinetic Blast", build.calcsTab.mainEnv.player.mainSkill.infoMessage)
end)

it("Trigger Mark On Hit", function()
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4 changes: 2 additions & 2 deletions src/Modules/CalcTriggers.lua
Original file line number Diff line number Diff line change
Expand Up @@ -1201,8 +1201,8 @@ local configTable = {
return {triggerName = "Spellslinger",
triggerOnUse = true,
triggerSkillCond = function(env, skill)
local isWandAttack = (not skill.weaponTypes or (skill.weaponTypes and skill.weaponTypes["Wand"])) and skill.skillTypes[SkillType.Attack]
return isWandAttack and not skill.skillData.triggeredBySpellSlinger
local isWandProjectileAttack = skill.skillTypes[SkillType.Attack] and skill.skillTypes[SkillType.Projectile] and band(skill.skillCfg.flags, ModFlag.Wand) > 0
return isWandProjectileAttack and not skill.skillData.triggeredBySpellSlinger
end}
end,
["call to arms"] = function(env) -- This is for backwards compatibility only
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