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27 changes: 27 additions & 0 deletions spec/System/TestDefence_spec.lua.rej
Original file line number Diff line number Diff line change
@@ -0,0 +1,27 @@
diff a/spec/System/TestDefence_spec.lua b/spec/System/TestDefence_spec.lua (rejected hunks)
@@ -17,6 +17,25 @@ describe("TestDefence", function()
return build.calcsTab.calcs.reducePoolsByDamage(nil, takenDamages, build.calcsTab.calcsEnv.player)
end

+ it("applies Consecrated Ground curse reduction to the player and minion", function()
+ build.skillsTab:PasteSocketGroup("Raise Zombie 20/0 1")
+ build.configTab.input.conditionOnConsecratedGround = true
+ build.configTab.input.playerCursedWithElementalWeakness = 20
+ build.configTab:BuildModList()
+ runCallback("OnFrame")
+
+ assert.are.equals(50, build.calcsTab.mainOutput.CurseEffectOnSelf)
+ assert.are.equals(50, build.calcsTab.mainEnv.minion.output.CurseEffectOnSelf)
+ local fireResistOnConsecratedGround = build.calcsTab.mainOutput.FireResist
+
+ newBuild()
+ build.configTab.input.playerCursedWithElementalWeakness = 20
+ build.configTab:BuildModList()
+ runCallback("OnFrame")
+
+ assert.is_true(fireResistOnConsecratedGround > build.calcsTab.mainOutput.FireResist)
+ end)
+
-- boring part
it("no armour max hits", function()
build.configTab.input.enemyIsBoss = "None"
29 changes: 29 additions & 0 deletions src/Modules/CalcPerform.lua.rej
Original file line number Diff line number Diff line change
@@ -0,0 +1,29 @@
diff a/src/Modules/CalcPerform.lua b/src/Modules/CalcPerform.lua (rejected hunks)
@@ -770,7 +770,6 @@ local function doActorMisc(env, actor)
if modDB:Flag(nil, "Condition:OnConsecratedGround") then
local effect = 1 + modDB:Sum("INC", nil, "ConsecratedGroundEffect") / 100
modDB:NewMod("LifeRegenPercent", "BASE", 5 * effect, "Consecrated Ground")
- --modDB:NewMod("CurseEffectOnSelf", "INC", -50 * effect, "Consecrated Ground") -- Moved to L3087
modDB:NewMod("Accuracy", "INC", m_floor(modDB:Sum("INC", nil, "ConsecratedGroundAlsoAccuracy") * effect), "Consecrated Ground")
end
if modDB:Flag(nil, "Condition:PhantasmalMight") then
@@ -3084,15 +3083,12 @@ function calcs.perform(env, skipEHP)
end
end

- -- Consecrated Ground grants 50% reduced Effect of Curses on you
- -- Moved curse reduction here so it properly affects curse effect on player
- if env.mode_combat and modDB:Flag(nil, "Condition:OnConsecratedGround") then
- local effect = 1 + modDB:Sum("INC", nil, "ConsecratedGroundEffect") / 100
- modDB:NewMod("CurseEffectOnSelf", "INC", -50 * effect, "Consecrated Ground")
- end
-
-- Check for extra curses
for dest, modDB in pairs({[curses] = modDB, [minionCurses] = env.minion and env.minion.modDB}) do
+ if env.mode_combat and modDB:Flag(nil, "Condition:OnConsecratedGround") then
+ local effect = 1 + modDB:Sum("INC", nil, "ConsecratedGroundEffect") / 100
+ modDB:NewMod("CurseEffectOnSelf", "INC", -50 * effect, "Consecrated Ground")
+ end
for _, value in ipairs(modDB:List(nil, "ExtraCurse")) do
local gemModList = new("ModList")
local grantedEffect = env.data.skills[value.skillId]