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2 changes: 1 addition & 1 deletion src/Data/ModCache.lua
Original file line number Diff line number Diff line change
Expand Up @@ -6598,7 +6598,7 @@ c["Arrows Pierce all Targets after Chaining"]={nil,"Arrows Pierce all Targets af
c["Arrows Pierce all targets after Forking"]={{[1]={[1]={stat="ForkedCount",threshold=1,type="StatThreshold"},flags=0,keywordFlags=2048,name="PierceAllTargets",type="FLAG",value=true}},nil}
c["Arrows Pierce an additional Target"]={{[1]={flags=0,keywordFlags=2048,name="PierceCount",type="BASE",value=1}},nil}
c["Arrows Return if they have Pierced a target which had Fully Broken Armour"]={nil,"Arrows Return if they have Pierced a target which had Fully Broken Armour "}
c["Arrows deal 50% increased Damage with Hits to Targets they Pierce"]={{[1]={[1]={stat="PierceCount",threshold=1,type="StatThreshold"},flags=0,keywordFlags=264192,name="Damage",type="INC",value=50}},nil}
c["Arrows deal 50% increased Damage with Hits to Targets they Pierce"]={{[1]={[1]={keywordFlags=2048,type="KeywordFlagAnd"},[2]={stat="PierceCount",threshold=1,type="StatThreshold"},flags=0,keywordFlags=262144,name="Damage",type="INC",value=50}},nil}
c["Arrows gain Critical Hit Chance as they travel farther, up to"]={nil,"Arrows gain Critical Hit Chance as they travel farther, up to "}
c["Arrows gain Critical Hit Chance as they travel farther, up to 40% increased Critical Hit Chance after 7 metres"]={{[1]={[1]={ramp={[1]={[1]=35,[2]=0},[2]={[1]=70,[2]=1}},type="DistanceRamp"},flags=0,keywordFlags=2048,name="CritChance",type="INC",value=40}},nil}
c["Arrows that Pierce have 50% chance to inflict Bleeding"]={nil,"Arrows that Pierce have 50% chance to inflict Bleeding "}
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3 changes: 1 addition & 2 deletions src/Modules/ModParser.lua
Original file line number Diff line number Diff line change
Expand Up @@ -1220,7 +1220,6 @@ local preFlagList = {
["^melee weapon damage"] = { flags = ModFlag.WeaponMelee },
["^deal "] = { },
["^causes "] = { },
["^arrows deal "] = { keywordFlags = KeywordFlag.Arrow },
["^critical hits deal "] = { tag = { type = "Condition", var = "CriticalStrike" } },
["^poisons you inflict with critical hits have "] = { keywordFlags = bor(KeywordFlag.Poison, KeywordFlag.MatchAll), tag = { type = "Condition", var = "CriticalStrike" } },
-- Add to minion
Expand Down Expand Up @@ -1297,7 +1296,7 @@ local preFlagList = {
["^offering skills [hd][ae][va][el] "] = { tag = { type = "SkillType", skillType = SkillType.Offering } },
["^projectile attack skills [hd][ae][va][el] "] = { tag = { type = "SkillType", skillType = SkillType.RangedAttack } },
["^projectiles from attacks [hd][ae][va][el] "] = { tag = { type = "SkillType", skillType = SkillType.RangedAttack } },
["^arrows [hd][ae][va][el] "] = { keywordFlags = KeywordFlag.Arrow },
["^arrows [hd][ae][va][el] "] = { tag = { type = "KeywordFlagAnd", keywordFlags = KeywordFlag.Arrow } },
["^bow skills [hdf][aei][var][el] "] = { keywordFlags = KeywordFlag.Bow },
["^projectiles [hdf][aei][var][el] "] = { flags = ModFlag.Projectile },
["^grenade skills [hdf][aei][var][el] "] = { tag = { type = "SkillType", skillType = SkillType.Grenade } },
Expand Down
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