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6 changes: 3 additions & 3 deletions spec/System/TestSkills_spec.lua
Original file line number Diff line number Diff line change
Expand Up @@ -46,7 +46,7 @@ describe("TestSkills", function()

newBuild()

build.skillsTab:PasteSocketGroup("Blasphemy 20/0 1\nDespair 20/0 1\nFlammability 20/0 1\n")
build.skillsTab:PasteSocketGroup("Blasphemy 20/0 1\nDespair 20/0 1\nTemporal Chains 20/0 1\n")
runCallback("OnFrame")

assert.True(build.calcsTab.mainOutput.SpiritReservedPercent > oneCurseReservation)
Expand Down Expand Up @@ -286,11 +286,11 @@ describe("TestSkills", function()

it("Test Atziri's Allure - ignore curse limit", function()
build.skillsTab:PasteSocketGroup("Elemental Weakness 20/0 1\nAtziri's Allure 1/0 1")
build.skillsTab:PasteSocketGroup("Flammability 20/0 1\n")
build.skillsTab:PasteSocketGroup("Despair 20/0 1\n")
runCallback("OnFrame")

local curseList = build.calcsTab.calcsOutput.CurseList
assert.True(curseList:match("Flammability") ~= nil and curseList:match("Elemental Weakness") ~= nil)
assert.True(curseList:match("Despair") ~= nil and curseList:match("Elemental Weakness") ~= nil)
end)

-- skills that don't have a base CD and have more than one use need to use the added cooldown by whatever support allows the +1 limit to be supportable
Expand Down
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