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[CHORE](deps)(deps): Bump maplibre-gl from 6.1.0 to 6.3.0 - #487

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Aug 18, 2026
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[CHORE](deps)(deps): Bump maplibre-gl from 6.1.0 to 6.3.0#487
John McCall (lowlydba) merged 1 commit into
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dependabot/npm_and_yarn/maplibre-gl-6.3.0

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Bumps maplibre-gl from 6.1.0 to 6.3.0.

Release notes

Sourced from maplibre-gl's releases.

v6.3.0

✨ Features and improvements

  • Make fired/listened map events typed. This means that map.on("something", ...) (and once, listens) will now give you an typescript error and better autocomplete. If you relied on firing/listening custom events via the map, this still works via the escape hatches map.fire("something" as any) -> map.on("something" as any, ...) (#8072) (by @​CommanderStorm)
  • Let a StyleImageInterface give a {renderWithWebGL} callback as its data, an escape hatch for plugin developers and advanced users that renders a style image on the GPU instead of moving its pixels through the CPU. Nothing new is possible that pixels could not already express, but an image that changes often, such as an animated icon, gets more performant (#7954) (by @​lucaswoj)
  • Use integer vertex attributes for packed line data instead of float conversion (#7640) (by @​johncarmack1984)
  • Use integer vertex attributes for packed circle, heatmap, symbol, and fill-extrusion data instead of float conversion (#7640, #8143) (by @​johncarmack1984)
  • Redesign benchmarks to use vitest bench capabilities and remove custom build for benchmarks code (#982) (by @​johncarmack1984)

🐞 Bug fixes

  • Fix terrain pan/zoom gestures losing the grabbed terrain point: gestures are now solved against the elevation of the terrain under the gesture instead of the frozen center elevation, so terrain under the pointer/fingers no longer slips during moving-centroid pinches and drags (#8067) (by @​StrawberryJam22)
  • Fix ImageSource, VideoSource and CanvasSource leaking a GPU texture on every image update and on removal, and a resized texture losing its wrap and filter settings (#8094) (by @​mondsichtung)
  • Fix map.queryRenderedFeatures() sometimes causing "Out of bounds" error due to race condition while loading tile data (#8064) (by @​smvjohansenbouvet)
  • Fix zooming the globe with the scroll wheel or a two-finger pinch drifting away from the pointer while the globe is small on screen, instead of keeping the location under the pointer as it does when zoomed in (#8095) (by @​mondsichtung)
  • Fix projective rendering for non-parallelogram image source quads (#7887) (by @​i4innovationnet)

v6.2.0

✨ Features and improvements

  • Add the fill-extrusion-rounded-corner-distance layout property, which replaces each fill-extrusion corner with an arc spanning the given distance (in meters) along the adjacent edges. The distance is clamped to 20% of each adjacent edge's length so that short edges don't collapse, and near-straight corners (turns below 5°) are left untouched. Defaults to 0, which keeps corners sharp (#7934) (by @​CommanderStorm)
  • Improve Mercator rendering performance by skipping a redundant clipping mask border pass (#8038) (by @​DoFabien)
  • Add a docker-compose service to build and serve the examples (#57) (#8026) (by @​clement-igonet)

🐞 Bug fixes

  • Fix rare rendering bug causing two adjacent layers with different data driven property set to render wrong (#8068) (by @​CommanderStorm)
  • Improve terrain elevation sampling performance by caching DEM tile lookups and coordinate transforms within each render (#8025) (by @​DoFabien)
Changelog

Sourced from maplibre-gl's changelog.

6.3.0

✨ Features and improvements

  • Make fired/listened map events typed. This means that map.on("something", ...) (and once, listens) will now give you an typescript error and better autocomplete. If you relied on firing/listening custom events via the map, this still works via the escape hatches map.fire("something" as any) -> map.on("something" as any, ...) (#8072) (by @​CommanderStorm)
  • Let a StyleImageInterface give a {renderWithWebGL} callback as its data, an escape hatch for plugin developers and advanced users that renders a style image on the GPU instead of moving its pixels through the CPU. Nothing new is possible that pixels could not already express, but an image that changes often, such as an animated icon, gets more performant (#7954) (by @​lucaswoj)
  • Use integer vertex attributes for packed line data instead of float conversion (#7640) (by @​johncarmack1984)
  • Use integer vertex attributes for packed circle, heatmap, symbol, and fill-extrusion data instead of float conversion (#7640, #8143) (by @​johncarmack1984)
  • Redesign benchmarks to use vitest bench capabilities and remove custom build for benchmarks code (#982) (by @​johncarmack1984)

🐞 Bug fixes

  • Fix terrain pan/zoom gestures losing the grabbed terrain point: gestures are now solved against the elevation of the terrain under the gesture instead of the frozen center elevation, so terrain under the pointer/fingers no longer slips during moving-centroid pinches and drags (#8067) (by @​StrawberryJam22)
  • Fix ImageSource, VideoSource and CanvasSource leaking a GPU texture on every image update and on removal, and a resized texture losing its wrap and filter settings (#8094) (by @​mondsichtung)
  • Fix map.queryRenderedFeatures() sometimes causing "Out of bounds" error due to race condition while loading tile data (#8064) (by @​smvjohansenbouvet)
  • Fix zooming the globe with the scroll wheel or a two-finger pinch drifting away from the pointer while the globe is small on screen, instead of keeping the location under the pointer as it does when zoomed in (#8095) (by @​mondsichtung)
  • Fix projective rendering for non-parallelogram image source quads (#7887) (by @​i4innovationnet)

6.2.0

✨ Features and improvements

  • Add the fill-extrusion-rounded-corner-distance layout property, which replaces each fill-extrusion corner with an arc spanning the given distance (in meters) along the adjacent edges. The distance is clamped to 20% of each adjacent edge's length so that short edges don't collapse, and near-straight corners (turns below 5°) are left untouched. Defaults to 0, which keeps corners sharp (#7934) (by @​CommanderStorm)
  • Improve Mercator rendering performance by skipping a redundant clipping mask border pass (#8038) (by @​DoFabien)
  • Add a docker-compose service to build and serve the examples (#57) (#8026) (by @​clement-igonet)

🐞 Bug fixes

  • Fix rare rendering bug causing two adjacent layers with different data driven property set to render wrong (#8068) (by @​CommanderStorm)
  • Improve terrain elevation sampling performance by caching DEM tile lookups and coordinate transforms within each render (#8025) (by @​DoFabien)
Commits
  • 2ebfa18 Bump js version to 6.3.0 (#8144)
  • 8867237 Fix projective rendering for image source quads (#7887)
  • d409340 docs: make the benchmark checklist item conditional on touching benchmarked c...
  • d7bfbc4 ci: run the micro benchmarks (#8142)
  • c2557b0 GM1.6 Unpack the remaining packed vertex data with bitwise operations (#8143)
  • 08ec7a4 chore(deps-dev): bump puppeteer from 25.4.0 to 25.5.0 (#8136)
  • b0d8708 chore(deps-dev): bump vite from 8.2.0 to 8.2.1 (#8137)
  • a44f026 chore(deps): bump node from 26.5 to 26.7 (#8140)
  • f8bc094 chore(deps-dev): bump rolldown from 1.2.2 to 1.2.3 (#8135)
  • faa190c chore(deps-dev): bump cssnano from 8.0.2 to 8.0.4 (#8134)
  • Additional commits viewable in compare view

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🗺️ OMF Docs previews are live!

🆕 Auto-gen schema site (beta) https://staging.overturemaps.org/docs/pr/487/index.html
🗂️ Auto-gen schema ref main@2a6170c
🌍 Repo schema site https://staging.overturemaps.org/docs/pr/487-no-autogen/index.html
🕐 Updated Aug 18, 2026 22:15 UTC
📝 Commit fd69c51

Auto-gen schema site is now available. This is an early preview of a future workflow where we will automatically generate and publish reference docs for the Overture Maps Format schema.

The auto-gen schema site may contain incomplete or inaccurate information as we are still refining the generation process, so please compare against the repo schema site and refer to the official Overture documentation for authoritative information.

Note

♻️ This preview updates automatically with each push to this PR.

Bumps [maplibre-gl](https://github.com/maplibre/maplibre-gl-js) from 6.1.0 to 6.3.0.
- [Release notes](https://github.com/maplibre/maplibre-gl-js/releases)
- [Changelog](https://github.com/maplibre/maplibre-gl-js/blob/main/CHANGELOG.md)
- [Commits](maplibre/maplibre-gl-js@v6.1.0...v6.3.0)

---
updated-dependencies:
- dependency-name: maplibre-gl
  dependency-version: 6.3.0
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
@dependabot
dependabot Bot force-pushed the dependabot/npm_and_yarn/maplibre-gl-6.3.0 branch from 013a895 to fd69c51 Compare August 18, 2026 22:13
@lowlydba
John McCall (lowlydba) merged commit d8e9ba9 into main Aug 18, 2026
13 checks passed
@lowlydba
John McCall (lowlydba) deleted the dependabot/npm_and_yarn/maplibre-gl-6.3.0 branch August 18, 2026 22:14
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