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feat: Master Recordings, the game's music from Ian Livingstone's masters - #69
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The game's music from Ian Livingstone's 44.1 kHz master recordings, in place of the 22 kHz copies: 35 pieces cut to the game's own lengths, so that they loop where the game's do, and 36 more CD player tracks with the masters in full. He gave his permission on 13 October 2026; license.txt states it, and the maintainer keeps his reply. The FLAC files take 521 MB, so FLAC now goes in Git LFS. The Check and Publish workflows fetch the collection's own LFS files, cached by their contents as the artists' files are, and the README says how to clone without them.
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Adds Master Recordings: StarLancer's music from Ian Livingstone's 44.1 kHz master recordings, in place of the 22 kHz copies the game shipped with.
cd_player.luau): the game's pieces that the CD player doesn't list, the movies' music and the characters' themes. The Jukebox shows their pages.license.txtstates it. The email itself stays out, since it holds both email addresses and the whole thread.Git LFS:
*.flacnow goes in Git LFS (.gitattributes). The existing WAV and MP3 files are unchanged.lfsaction, cached by their contents, so that each version costs the LFS bandwidth (10 GiB a month on the free plan) once. Players download the released.hog, which isn't LFS traffic.Merging publishes Master Recordings 1.0, a 546 MB
.hog.