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fix: OpenReliant 0.16.0 links without a protocol failure - #25
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OpenReliant 0.16.0 raises the link's protocol to 2, which only adds messages and keys. The editor noted any protocol other than its own as a failure; it now notes only an older game's, and says to update OpenReliant. The design and the docs now say what OpenReliant 0.16.0 gives the editor: the live scene from Mission file and State, the timeline from State's events, the console from Console line and the game's log, and playing a mod on its own with --mods. Reload scripts and Play with this mod only pointed at OpenReliant issues that are now done; they point at Mod mode, where the editor's side of them belongs.
vdmkenny
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🤖 I have created a release *beep* *boop* --- ## [0.1.1](v0.1.0...v0.1.1) (2026-10-15) ### Fixes * OpenReliant 0.16.0 links without a protocol failure ([#25](#25)) ([c437e0e](c437e0e)) --- This PR was generated with [Release Please](https://github.com/googleapis/release-please). See [documentation](https://github.com/googleapis/release-please#release-please). Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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OpenReliant 0.16.0 (OpenReliant/openreliant#1214) raises the link's protocol to 2. The new version only adds messages and keys, which a reader skips, but the editor noted any protocol other than its own as a failure. It now notes only an older game's protocol, and says to update OpenReliant. A test covers a newer and an older game.
The design and the docs now say what OpenReliant 0.16.0 gives the editor, with one new message:
Mission file(asked for withGet mission) has each ship's place and heading, which the game updates every frame, andStategives each ship's order and target.Statelists the triggers fired and the commands run since the last state, on the script's clock. The holds are the editor's own.Console lineruns a line in the game's console, and the answers come fromopenreliant.log. Reload scripts is the console linereload..hog:--mods.Reload scripts and Play with this mod only pointed at OpenReliant/openreliant#1201 and OpenReliant/openreliant#1202, which are done. They now point at Mod mode (#4), where the editor's side of them belongs. The catalogue export is the editor's own work. OpenReliant still has to bring live changes (OpenReliant/openreliant#1057), and the earlier parts' variables for Play from part (OpenReliant/openreliant#577).
Checks:
make check(format, files, tests).