Fix reversed analog-stick Y-axis on iOS controllers#512
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The native GameController bridge in StreamerView.payload(for:) forwarded raw thumbstick Y values to the embedded streamer JS. Apple's GameController framework reports Y as up = +1, but the streamer JS (normalizeGamepadAxis(-(axes[1]))) expects the W3C browser convention (up = -1) and negates Y itself — so the value was double-inverted, reversing Y on both sticks. Negating Y in the Swift bridge converts to the browser convention at the source, so up/down match again. Verified on a device build: both sticks now correct.
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The native GameController bridge in StreamerView.payload(for:) forwarded raw thumbstick Y values to the embedded streamer JS. Apple's GameController framework reports Y as up = +1, but the streamer JS (normalizeGamepadAxis(-(axes[1]))) expects the W3C browser convention (up = -1) and negates Y itself — so the value was double-inverted, reversing Y on both sticks.
Negating Y in the Swift bridge converts to the browser convention at the source, so up/down match again. Verified on a device build: both sticks now correct.
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