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Bring basePower to Minecraft 1.21.11 and keep old worlds working - #35

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SkyBlade1978 merged 16 commits into
MinecraftModDevelopmentMods:master-1.21.11from
SkyBlade1978:master-1.21.11
Nov 11, 2026
Merged

SkyBlade1978 merged 16 commits into
MinecraftModDevelopmentMods:master-1.21.11from
SkyBlade1978:master-1.21.11

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@SkyBlade1978

@SkyBlade1978 SkyBlade1978 commented Nov 11, 2026 •

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Bring basePower to Minecraft 1.21.11 and Forge 61 while keeping existing machines, fluids, inventories, recipes and old world identities. This needs the matching Base Metals migration patch so old machine and player data survives conversion. The tested jars pass 132 finite machine jobs, world upgrades, network and drill lifecycle checks, recipe progression, all 39 graphical screens, and fresh and upgraded 30-minute endurance runs with a full restart and exact saved-state checks. Manual testing has passed too. There are now 281 source tests, including checks for CI upload paths, wrapper branch targets and non-interactive resource discovery. Warnings and errors still fail those checks. Publish Base Metals first, then Power, then pin the expansions to the public Power release. The qualification document records what is covered and what still needs normal gameplay; test output, saves and agent files stay out of the release.

@SkyBlade1978
SkyBlade1978 merged commit 9b00434 into MinecraftModDevelopmentMods:master-1.21.11 Nov 11, 2026
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