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Add player energy pools and placeable nexuses in Sky's Ley Lines 0.5.5 - #4

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SkyBlade1978 merged 1 commit into
MinecraftModDevelopmentMods:master-1.21.1-neofrom
SkyBlade1978:feature/1.21.1-neo-0.5.5-beta
Nov 6, 2026
Merged

SkyBlade1978 merged 1 commit into
MinecraftModDevelopmentMods:master-1.21.1-neofrom
SkyBlade1978:feature/1.21.1-neo-0.5.5-beta

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@SkyBlade1978

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I wanted magic mods to be able to share a nexus even when they use different kinds of magic. This adds personal energy pools, timed transfers and conversions, and controls for how much raw magic a nexus can hold. The new default is one hundredth of the original capacity. Existing converted energy stays available.

Operators can place named nexuses that take effect the next time the world opens. Structure and ore mods can query the ley network from world generation, and pack makers can work with player pools and timed jobs through KubeJS.

I tried it with Technomancy and Battle Mage in the same world. Both drew from the same nexus, and the saved balances survived reopening the world. The Java 21 build and 67 tests passed locally, along with the Eclipse and packaged server checks.

@SkyBlade1978
SkyBlade1978 merged commit 366b7cf into MinecraftModDevelopmentMods:master-1.21.1-neo Nov 6, 2026
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