Add player mailboxes to BASIC games - #73
Merged
Merged
Conversation
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Adds one bounded inbox per player in Gods of the Arena, Call to Adventure, and Light vs Dark. Each inbox has an array of 100 numeric IDs and an array of reserved strings, with a 1024-byte message limit. Full inboxes ignore new deliveries and retain unread messages.
Each game's
bots.nimdefines its own BASIC callbacks and routing loop:-2), team (-1), and direct messages (player IDs).pullMailbox$()consumes the oldest message;mailboxId()reports the channel or DM sender. Games can change their own routing directly. Unsupported destinations return zero without delivering messages.The shared
mailboxes.nimis a 38-line queue with no BASIC dependency. Bassy handles string storage and reclamation through its public API. The dependency locks pin the change in treeform/bassy#4.This is the first Polyworld PR in the split; #74 builds the LLM integration on top.
Validation:
nim check tests/tests.nimand the complete test suite pass with the pinned Bassy dependency.