I want to check an object’s bounds before deciding to draw it. A game could skip trees and buildings that are completely outside the camera view.
Anything partly visible should still be eligible to draw, so objects do not disappear at the screen edges.
Proposed in PR #7.
I want to check an object’s bounds before deciding to draw it. A game could skip trees and buildings that are completely outside the camera view.
Anything partly visible should still be eligible to draw, so objects do not disappear at the screen edges.
Proposed in PR #7.