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optimize atmosphere fragment shader for Intel GPUs - #565
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- Replace dynamic textureSize() lookups with WEATHER_INV_NOISE_SIZE constant multiplier - Fully unroll the 4-octave fbm() function
Reviewer's GuideOptimizes the legacy atmosphere fragment shader for Intel GPUs by ensuring noise sampling uses a compile-time inverse texture size and by explicitly unrolling all four fbm octaves, while centralizing the texture-size configuration used by both texture creation and shader compilation. File-Level Changes
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Codecov Report❌ Patch coverage is
Additional details and impacted files@@ Coverage Diff @@
## master #565 +/- ##
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- Coverage 27.91% 27.91% -0.01%
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Files 563 563
Lines 46171 46175 +4
Branches 4884 4884
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Hits 12889 12889
- Misses 33282 33286 +4 ☔ View full report in Codecov by Harness. 🚀 New features to boost your workflow:
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Fixes #564