Bump the reactiveui group with 2 updates - #656
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Bumps ReactiveUI from 23.2.28 to 24.1.0 Bumps ReactiveUI.Testing from 23.2.28 to 24.1.0 --- updated-dependencies: - dependency-name: ReactiveUI dependency-version: 24.1.0 dependency-type: direct:production update-type: version-update:semver-major dependency-group: reactiveui - dependency-name: ReactiveUI dependency-version: 24.1.0 dependency-type: direct:production update-type: version-update:semver-major dependency-group: reactiveui - dependency-name: ReactiveUI.Testing dependency-version: 24.1.0 dependency-type: direct:production update-type: version-update:semver-major dependency-group: reactiveui ... Signed-off-by: dependabot[bot] <support@github.com>
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Updated ReactiveUI from 23.2.28 to 24.1.0.
Release notes
Sourced from ReactiveUI's releases.
24.1.0
🗞️ What's Changed
🐛 Fixes
🧹 General Changes
🔗 Full Changelog: reactiveui/ReactiveUI@24.0.0...24.1.0
🙌 Contributions
🌱 New contributors since the last release: @ptasznikarium
💖 Thanks to all the contributors: @glennawatson, @ptasznikarium
24.0.0
ReactiveUI 24.0.0
ReactiveUI 24 is a major release. ReactiveUI now runs on the allocation-conscious
ReactiveUI.Primitivesengine, with System.Reactive becoming optional. This changes public type identities and, for the System.Reactive-compatible distribution, namespaces, so review the migration path before upgrading.Choose your distribution
Both distributions use the same ReactiveUI.Primitives engine, custom schedulers, and optimized sinks. Choose one package family consistently based on the reactive types you want in your public API.
ReactiveUI,ReactiveUI.WPF,ReactiveUI.WinForms,ReactiveUI.WinUI,ReactiveUI.Maui,ReactiveUI.Blazor,ReactiveUI.AndroidX, etc.ReactiveUIRxVoid,ISequencer,Signal<T>ReactiveUI.Reactive,ReactiveUI.WPF.Reactive,ReactiveUI.WinForms.Reactive,ReactiveUI.WinUI.Reactive,ReactiveUI.Maui.Reactive,ReactiveUI.Blazor.Reactive, etc.ReactiveUI.ReactiveandReactiveUI.Reactive.BuilderUnit,IScheduler,Subject<T>New default: ReactiveUI.Primitives types
Keeping the existing package names selects the new default distribution. The normal
ReactiveUInamespaces remain, but these public reactive types change:System.Reactive.Concurrency.ISchedulerbecomesReactiveUI.Primitives.Concurrency.ISequencer.System.Reactive.UnitbecomesReactiveUI.Primitives.RxVoid.Subject<T>,BehaviorSubject<T>, andReplaySubject<T>becomeSignal<T>,BehaviorSignal<T>, andReplaySignal<T>.IObservable<T>, so the default distribution does not require System.Reactive for observable composition. System.Reactive can still coexist with the default packages; choose the.Reactivefamily when you specifically want ReactiveUI APIs to use System.Reactive'sISchedulercompatibility seam (together withUnitand subject interop types).Use System.Reactive schedulers with ReactiveUI: choose the
.ReactivepackagesUse the
.Reactivepackages when you want ReactiveUI itself to accept and expose System.Reactive'sISchedulertypes. Merely referencing or using System.Reactive elsewhere does not require this distribution. Replace each ReactiveUI package with its matching.Reactivepackage; for example, useReactiveUI.ReactivewithReactiveUI.WPF.Reactiveinstead ofReactiveUIwithReactiveUI.WPF.The compatibility packages intentionally have distinct type identities. Most ReactiveUI APIs move from
ReactiveUItoReactiveUI.Reactive, builder APIs move toReactiveUI.Reactive.Builder, and platform XAML/CLR namespace mappings may also need updating. This namespace change is part of why version 24 is a major release.The
.Reactivepackages are not the old implementation: they use the same Primitives engine and performance work as the default packages, while exposing System.Reactive 7 types at the interop boundary.Other changes to know about
RoutingState,IScreen, andRoutedViewHostremain in the main package. DynamicData-backed routing, change-set, collection, and auto-persist helpers now live inReactiveUI.Routing, orReactiveUI.Routing.Reactivefor the System.Reactive distribution.WhenAnyValue/ToPropertysubscription and emission, with 5–13× less allocation. Both distributions benefit because both run on Primitives.IActivatableView.WhenActivatedoverloads accept anIObservable<object?>ViewModel-change source and avoid reflection and trim warnings.WhenAnyValueno longer loses a concurrent first change, WPF main-thread scheduling now dispatches correctly from background threads, suspension state is materialized before shutdown persistence, interaction task handlers resume on the captured UI context, and pureObservableMixinshelpers work before builder initialization..Reactivepackage now resolves its XAML namespace and ships the default theme required byViewModelViewHost.ReactiveUI.Internal.SingleValueObservable<T>orSyncExecuteObservable<T>should use the equivalentReactiveUI.Primitives.Advancedsignal types (ReturnSignal<T>andStartSignal<T>).🗞️ What's Changed
💥 Breaking Changes
✨ Features
♻️ Refactoring
... (truncated)
24.0.0-beta.3
🗞️ What's Changed
💥 Breaking Changes
✨ Features
🐛 Fixes
⚡ Performance
🧹 General Changes
📦 Dependencies
📌 Other
🔗 Full Changelog: reactiveui/ReactiveUI@23.2.28...24.0.0-beta.3
🙌 Contributions
🌱 New contributors since the last release: @dwcullop
... (truncated)
24.0.0-beta.2
🗞️ What's Changed
💥 Breaking Changes
✨ Features
🐛 Fixes
⚡ Performance
🧹 General Changes
📦 Dependencies
📌 Other
🔗 Full Changelog: reactiveui/ReactiveUI@23.2.28...24.0.0-beta.2
🙌 Contributions
🌱 New contributors since the last release: @dwcullop
💖 Thanks to all the contributors: @ChrisPulman, @Copilot, @dwcullop, @glennawatson, @xackus
... (truncated)
24.0.0-beta.1
🗞️ What's Changed
💥 Breaking Changes
✨ Features
🐛 Fixes
⚡ Performance
🧹 General Changes
📦 Dependencies
📌 Other
🔗 Full Changelog: reactiveui/ReactiveUI@23.2.28...24.0.0-beta.1
🙌 Contributions
🌱 New contributors since the last release: @dwcullop
💖 Thanks to all the contributors: @ChrisPulman, @Copilot, @dwcullop, @glennawatson, @xackus
... (truncated)
Commits viewable in compare view.
Updated ReactiveUI.Testing from 23.2.28 to 24.1.0.
Release notes
Sourced from ReactiveUI.Testing's releases.
24.1.0
🗞️ What's Changed
🐛 Fixes
🧹 General Changes
🔗 Full Changelog: reactiveui/ReactiveUI@24.0.0...24.1.0
🙌 Contributions
🌱 New contributors since the last release: @ptasznikarium
💖 Thanks to all the contributors: @glennawatson, @ptasznikarium
24.0.0
ReactiveUI 24.0.0
ReactiveUI 24 is a major release. ReactiveUI now runs on the allocation-conscious
ReactiveUI.Primitivesengine, with System.Reactive becoming optional. This changes public type identities and, for the System.Reactive-compatible distribution, namespaces, so review the migration path before upgrading.Choose your distribution
Both distributions use the same ReactiveUI.Primitives engine, custom schedulers, and optimized sinks. Choose one package family consistently based on the reactive types you want in your public API.
ReactiveUI,ReactiveUI.WPF,ReactiveUI.WinForms,ReactiveUI.WinUI,ReactiveUI.Maui,ReactiveUI.Blazor,ReactiveUI.AndroidX, etc.ReactiveUIRxVoid,ISequencer,Signal<T>ReactiveUI.Reactive,ReactiveUI.WPF.Reactive,ReactiveUI.WinForms.Reactive,ReactiveUI.WinUI.Reactive,ReactiveUI.Maui.Reactive,ReactiveUI.Blazor.Reactive, etc.ReactiveUI.ReactiveandReactiveUI.Reactive.BuilderUnit,IScheduler,Subject<T>New default: ReactiveUI.Primitives types
Keeping the existing package names selects the new default distribution. The normal
ReactiveUInamespaces remain, but these public reactive types change:System.Reactive.Concurrency.ISchedulerbecomesReactiveUI.Primitives.Concurrency.ISequencer.System.Reactive.UnitbecomesReactiveUI.Primitives.RxVoid.Subject<T>,BehaviorSubject<T>, andReplaySubject<T>becomeSignal<T>,BehaviorSignal<T>, andReplaySignal<T>.IObservable<T>, so the default distribution does not require System.Reactive for observable composition. System.Reactive can still coexist with the default packages; choose the.Reactivefamily when you specifically want ReactiveUI APIs to use System.Reactive'sISchedulercompatibility seam (together withUnitand subject interop types).Use System.Reactive schedulers with ReactiveUI: choose the
.ReactivepackagesUse the
.Reactivepackages when you want ReactiveUI itself to accept and expose System.Reactive'sISchedulertypes. Merely referencing or using System.Reactive elsewhere does not require this distribution. Replace each ReactiveUI package with its matching.Reactivepackage; for example, useReactiveUI.ReactivewithReactiveUI.WPF.Reactiveinstead ofReactiveUIwithReactiveUI.WPF.The compatibility packages intentionally have distinct type identities. Most ReactiveUI APIs move from
ReactiveUItoReactiveUI.Reactive, builder APIs move toReactiveUI.Reactive.Builder, and platform XAML/CLR namespace mappings may also need updating. This namespace change is part of why version 24 is a major release.The
.Reactivepackages are not the old implementation: they use the same Primitives engine and performance work as the default packages, while exposing System.Reactive 7 types at the interop boundary.Other changes to know about
RoutingState,IScreen, andRoutedViewHostremain in the main package. DynamicData-backed routing, change-set, collection, and auto-persist helpers now live inReactiveUI.Routing, orReactiveUI.Routing.Reactivefor the System.Reactive distribution.WhenAnyValue/ToPropertysubscription and emission, with 5–13× less allocation. Both distributions benefit because both run on Primitives.IActivatableView.WhenActivatedoverloads accept anIObservable<object?>ViewModel-change source and avoid reflection and trim warnings.WhenAnyValueno longer loses a concurrent first change, WPF main-thread scheduling now dispatches correctly from background threads, suspension state is materialized before shutdown persistence, interaction task handlers resume on the captured UI context, and pureObservableMixinshelpers work before builder initialization..Reactivepackage now resolves its XAML namespace and ships the default theme required byViewModelViewHost.ReactiveUI.Internal.SingleValueObservable<T>orSyncExecuteObservable<T>should use the equivalentReactiveUI.Primitives.Advancedsignal types (ReturnSignal<T>andStartSignal<T>).🗞️ What's Changed
💥 Breaking Changes
✨ Features
♻️ Refactoring
... (truncated)
24.0.0-beta.3
🗞️ What's Changed
💥 Breaking Changes
✨ Features
🐛 Fixes
⚡ Performance
🧹 General Changes
📦 Dependencies
📌 Other
🔗 Full Changelog: reactiveui/ReactiveUI@23.2.28...24.0.0-beta.3
🙌 Contributions
🌱 New contributors since the last release: @dwcullop
... (truncated)
24.0.0-beta.2
🗞️ What's Changed
💥 Breaking Changes
✨ Features
🐛 Fixes
⚡ Performance
🧹 General Changes
📦 Dependencies
📌 Other
🔗 Full Changelog: reactiveui/ReactiveUI@23.2.28...24.0.0-beta.2
🙌 Contributions
🌱 New contributors since the last release: @dwcullop
💖 Thanks to all the contributors: @ChrisPulman, @Copilot, @dwcullop, @glennawatson, @xackus
... (truncated)
24.0.0-beta.1
🗞️ What's Changed
💥 Breaking Changes
✨ Features
🐛 Fixes
⚡ Performance
🧹 General Changes
📦 Dependencies
📌 Other
🔗 Full Changelog: reactiveui/ReactiveUI@23.2.28...24.0.0-beta.1
🙌 Contributions
🌱 New contributors since the last release: @dwcullop
💖 Thanks to all the contributors: @ChrisPulman, @Copilot, @dwcullop, @glennawatson, @xackus
... (truncated)
Commits viewable in compare view.
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