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Kouskous56/README.md

Hi, I'm Khoa 👋

I build and study systems at the intersection of efficient AI, digital hardware, and developer tooling.

My current work focuses on reproducible LLM evaluation under edge-hardware constraints, FPGA/ASIC design, embedded systems, and production-minded software projects.

Featured work

Project What it does Stack
qquantqqwen Reproducible study of quantization, sparsity, and behavioral robustness in Qwen models on edge hardware Python, PyTorch, llama.cpp
Goshorty URL shortener with TTL, operational documentation, testing, containers, and CI Go, Docker, GitHub Actions
ttsky-7seg-counter Tiny Tapeout BCD counter with cocotb verification and an OpenLane GDS flow Verilog, cocotb, OpenLane
cubsol Full-stack application with typed data access, tests, CI, and Vercel deployment TypeScript, Next.js, Drizzle
espqr ESP32 QR-code generator for OLED and ST7789 TFT displays C++, Arduino
Floyd_Warshall Interactive all-pairs shortest-path visualization with path reconstruction JavaScript, Cytoscape.js

Current interests

  • Efficient and trustworthy LLM inference on constrained hardware
  • Quantization, pruning, behavioral evaluation, and reproducible research
  • Verilog/SystemVerilog, FPGA verification, and open-source silicon flows
  • ESP32, embedded C/C++, and edge AI
  • Agent-friendly CLI tooling and reliable automation

Tools I work with

Python · PyTorch · Go · TypeScript · C/C++ · Verilog/SystemVerilog

GitHub Actions · Docker · Linux/WSL · Vivado · llama.cpp · Ollama

Engineering principles

  • Prefer reproducible results over one-off demos.
  • Keep experiments, release artifacts, and large model files clearly separated.
  • Test claims with paired comparisons, explicit manifests, and automated checks.
  • Treat documentation as part of the implementation.

📍 Ho Chi Minh City, Vietnam

Popular repositories Loading

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    Quantization, sparsity, and behavioral robustness of Qwen LLMs under edge hardware constraints

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    tính điểm xtth

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  4. Pixelatedelele Pixelatedelele Public

    Transforming an object into the shape of a subject by repositioning its original pixels to reconstruct the subject's structure and light gradients.

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