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- replace the shared mapper sampler with per textureview samplers - keep image interpolation driven by ImageProperty settings - use linear sampling for color and opacity LUT textures - use nearest sampling for label outline lookup textures
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Should we just impliment ImageResliceMapper and then wrap it for ImageMapper? |
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@PaulHax vtkWebGPUImageMapper is for axis aligned image slicing while vtkWebGPUImageResliceMapper is for arbitrary plane/polydata slicing, custom geometry, slab logic so I was more thinking |
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Axis aligned image slicing is a subset of arbitrary plane/polydata slicing. But I'm putting the cart before the horse here, your right, getting WebGPU ImageMapper ironed out first is the way. C++ VTK peeps are working on WebGPU Image Mapper as well: https://gitlab.kitware.com/vtk/vtk/-/merge_requests/12851 |
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Context
feat(WebGPU): add coincident topology offsets to ImageMapper
feat(WebGPU): add dependent image modes for single component, LA, RGB…
feat(WebGPU): add independent component mixing to ImageMapper
feat(WebGPU): add zbuffer to ImageMapper
feat(WebGPU): add label outline to ImageMapper
feat(WebGPU): move ImageMapper off shared clampSampler
perf(WebGPU): reduce ImageMapper UBO array allocations
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npm run reformatto have correctly formatted codeTesting