A cinematic, industrial-arcane narrative RPG about dead souls, infernal railways, frozen time, and a second life purchased on Lucifer's schedule.
Apocalypse Express is a tabletop RPG campaign built on a D&D 5e (2014) foundation with its own rule systems layered on top. Players begin as dead souls in the Null Meridian, board the infernal Red Line, sign Lucifer's contract in the Sundown Saloon, and wake in a broken Earth trapped inside a paused double apocalypse.
| Folder | Contents |
|---|---|
Database/ |
Full rule system, scenes, procedures, and systems (Obsidian vault) |
Database/Compiled/ |
Player Rulebook, GM Operations Manual, Setting Bible |
Database/20_Rules/ |
All rules modules (Revival, Triad Codes, Chaos Drift, etc.) |
Database/40_Scenes/ |
Scene scripts (A1–B2 and beyond) |
docs/ |
GitHub Pages source — the public-facing project site |
Site/ |
Dev devlog (GameMaker build tracker) |
Assets/ |
Graphs, canvas diagrams |
- Roll State Priority: Gate, Hard Override, Soft Override, d20, Offsets, Bands
- Chaos Drift (CDR): escalating per-zone entropy tracker
- Revival: Train-only resurrection, bodies printed damaged
- Soul Indices: Boiler / Crown / Maw / Mirror soul-temperament axis
- Body Tags: HUM / CYB / SYN physical-form gates for social, biological, mechanical, and endurance tasks
- Triad Codes: canonical ID system for rules, scenes, items, NPCs, clocks, and tables