I build software and tinker with games.
Tinkerer in machine learning since before AI was cool.
Lately I'm deep in databases, compilers and game design.
- Designing Data-Intensive Applications by Martin Kleppmann
- Database Internals by Alex Petrov
- Writing a Compiler in Go by Thorsten Ball
- Game Programming Patterns by Robert Nystrom
- The Gamer's Brain by Brenda Romero
On hold
- The Practice of Programming by Kernighan & Pike
- Dart Apprentice by Sande & Galloway
- Programming Ruby 3.3 by Rappin & Thomas
- 3D Math Primer for Graphics and Game Development by Dunn & Parberry
- Tiny C Projects by Dan Gookin
- Electronics Projects with the ESP8266 and ESP32 by Neil Cameron





