I have now logged the warp bug in the server.
[0x10] <-- requests to move north with NORMALMOVE
[0xDF] --> moves to (359, 875, 0) with NORMALMOVE
[0xBD] --> was moved to (359, 878, 1)
[0x10] <-- requests to move northwest with NORMALMOVE
[0xDF] --> moves to (358, 877, 1) with NORMALMOVE
- The client asks for two moves
- First one is onto a warp, which gets handled and sent back
- Second one is just away from the warp destination
- It also gets handled and sent back
- That is where the client freezes up
This cannot be reproduced on demand, you have to walk on warps until you get the freeze.
I have now logged the warp bug in the server.
This cannot be reproduced on demand, you have to walk on warps until you get the freeze.