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Original file line number Diff line number Diff line change
Expand Up @@ -2,3 +2,8 @@
x = [3040, 3160]
y = [3040, 3136]
tags = ["no_random_events"]

[tutorial_island_cave]
x = [3072, 3135]
y = [9472, 9535]
tags = ["no_random_events"]
33 changes: 33 additions & 0 deletions data/area/misthalin/tutorial_island/tutorial_island.ifaces.toml
Original file line number Diff line number Diff line change
@@ -0,0 +1,33 @@
# The progress bar sits in the strip above the chat box, not over the game screen.
# Component 0 is bound to varp 406 and carries the client script that lights the segments,
# so the server only keeps `tutorial_progress` current.
[tutorial_overlay]
id = 371
type = "above_chat_box"

[.percent]
id = 1

[.title]
id = 2

# Layer holding the oversized arrow model and welcome blurb. It's sized for the full game
# screen, so it has to stay hidden while the bar sits in the strip above the chat box.
[.welcome]
id = 4

[.instructions]
id = 27

# The instruction box sits in the chat box. Deliberately not named `dialogue_*` so that
# re-sending it when a dialogue closes can't retrigger itself, and typed `tutorial_box` so it
# doesn't count as an open dialogue.
[tutorial_text]
id = 372
type = "tutorial_box"

[.title]
id = 0

[.line1]
id = "1-6"
24 changes: 24 additions & 0 deletions data/area/misthalin/tutorial_island/tutorial_island.objs.toml
Original file line number Diff line number Diff line change
@@ -1,3 +1,27 @@
[bank_booth_tutorial_island]
id = 3045
examine = "The bank teller will serve you from here."

[cooking_range_tutorial_island]
id = 3039
examine = "A hot flame cooks the food."

[furnace_tutorial_island]
id = 3044
examine = "Hot!"

[ladder_tutorial_island_cave_down]
id = 3029
examine = "I can climb down this."

[ladder_tutorial_island_cave_up]
id = 3028
examine = "I can climb up this."

[ladder_tutorial_island_rat_pit_down]
id = 3031
examine = "I can climb down this."

[ladder_tutorial_island_rat_pit_up]
id = 3030
examine = "I can climb up this."
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