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3 changes: 2 additions & 1 deletion lib_player_motion/README.md
Original file line number Diff line number Diff line change
Expand Up @@ -10,9 +10,10 @@ The following file changes have been made to the original player motion library:
- The `#minecraft:load` function tag has been removed in favor of lantern load.
- The `player_motion` namespace has been changed to `gm4_player_motion` to prevent potential conflicts with other versions of the player motion library.
- The `player_motion:internal/technical/load` function has been moved to `gm4_player_motion:load` as per GM4 file conventions.
- The `#gm4_player_motion:launch_xyz` and `#gm4_player_motion:launch_looking` functions tags have been added as version-checked API calls.
- The `#gm4_player_motion:launch_local_xyz`, `#gm4_player_motion:launch_global_xyz`, `#gm4_player_motion:launch_xyz` and `#gm4_player_motion:launch_looking` functions tags have been added as version-checked API calls.

The following implementation changes have been made to the original player motion library:
- Updated predicates for 26.3
- All scoreboard objectives and storage references use `gm4_player_motion` instead of `player_motion` to prevent potential conflicts with other versions of the player motion library.
- The UUID for the marker used to get vectors has been changed to a different UUID to prevent potential conflicts with other versions of the player motion library.
- The marker is kept at 29999998 0 7133 instead of 0 0 0 to prevent forceloading 0 0; instead the GM4 forceloaded chunk is used to keep the marker selectable.
3 changes: 1 addition & 2 deletions lib_player_motion/beet.yaml
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
id: gm4_player_motion
name: Gamemode 4 Player Motion
version: 1.2.X
version: 1.3.X

data_pack:
load:
Expand All @@ -15,7 +15,6 @@ meta:
versioning:
required:
lib_forceload: 1.7.0
schedule_loops: [internal/technical/tick]
credits:
Original Creator:
- MulverineX
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