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Add a shadow normal bias to the directional lights of the 3D starters - #1120
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Every shadow-casting directional light of the starting-* examples gets a shadow normal bias of 1 texel, like the lights of new projects. It removes the shadow acne (rings on curved objects, stripes on roofs and walls facing the sun) without detaching shadows from objects. The existing shadow bias is kept: setting it to 0 changes nothing visible. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01GFZna18e8tggLK2kBPwN7V
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Every shadow-casting directional light of the
starting-*examples (41 lights, 32 starters) getsshadowNormalBias: 1, the value new lights get in GDevelop. It removes the shadow acne (rings on curved objects, stripes on roofs and walls facing the sun) without detaching shadows. The existing shadow bias is kept: setting it to 0 changes nothing visible.Before/after screenshots: https://claude.ai/artifact/SRPsLvc6K1JVQ2tryLNXVu
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