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Advanced Proxy Systems

Cyrusbye720 edited this page Sep 6, 2026 · 2 revisions

Advanced Proxy Systems

Network features

VelocityNavigator handles lobby balancing for networks. You can enable optional systems below for security, persistence, maintenance coordination, multi-proxy state sharing, and in-world navigation. Enable the systems that solve current problems.

Player systems

System What it does Guide
Parties Keeps friends together as the leader moves across servers Party System
Capacity queue Gives players a position in line when lobbies are full Capacity Queue
Java and Bedrock selectors Lets players choose a lobby through an inventory, form, or chat Java and Bedrock Selectors
Language packs Replaces built-in messages and menu text Language Packs
Player affinity Prefers the player's recent healthy lobby Player Affinity
Authentication and security Adds login, password hashing, sessions, and a holding lobby Authentication and Security

Network and operations

System What it does Guide
Redis multi-proxy Shares routing health, affinity, and traffic counters between Velocity proxies Redis and Multi-Proxy
Server management Adds or removes Velocity servers through the admin command with backups Server Management
Backend lifecycle states Routes only to backends that advertise an allowed gameplay state Backend Lifecycle States
Health checks and circuit breakers Skips failed backends and probes them again after a cooldown Health Checks and Circuit Breakers
Maintenance mode Stops new connections during planned or emergency maintenance Maintenance Mode
Geo routing Prefers lobbies in the same country as the connecting player Geo Routing
HTML operations dashboard Shows a live browser view of routing and server health HTML Dashboard
Storage and databases Persists affinity, counters, and auth data through file, SQLite, MySQL, MariaDB, or PostgreSQL Storage and Databases
Modular configuration Splits settings into dedicated storage.toml, auth.toml, and geo.toml files Modular Configuration

What Redis does not share

Party membership and capacity queue positions stay on the proxy that created them. On networks with multiple proxies, use an external load balancer to pin players to a single proxy. This keeps party members and queued players on the same instance.

After enabling systems, run:

/vn config validate

The validator reports invalid ports, command collisions, missing holding servers for the auth subsystem, unauthenticated Redis usage, and configuration mistakes before they break the proxy.

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