New Immersive Mode for Stonesense (replacement for Overlay mode)#165
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realSquidCoder wants to merge 29 commits intoDFHack:masterfrom
Draft
New Immersive Mode for Stonesense (replacement for Overlay mode)#165realSquidCoder wants to merge 29 commits intoDFHack:masterfrom
realSquidCoder wants to merge 29 commits intoDFHack:masterfrom
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disable calls to the overlay code and substitute my own version. you can use the stonesense keybinds to move in DF rn if overlay mode is active (impossible rn for unknown reasons)
…ndustries/stonesense into squid-ssense-overlay
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Blueprints look different from normal designations improved my new option key interface.
Initial selection point now indicated with a blue cursor De-magic numbered movement wait time DRY-ed out the cursor drawing into a generic function (now you can draw a cursor at a 3d point with a color)
Added Option9 added vein mining cleaned up my switches added 2 new uiColor() options
- Made key action mappers use std::vectors not arrays - Added the ability to make default keys for new items we add - made a separate mapper for immersive mode - right aligned the keybinds in Stonesense so they dont cover the immersive menu
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Fixes #147
(or rather, it will and i want to have this PR linked up)