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Implement Resource entity for domain foundation - #6
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CoderMariusz merged 1 commit intoNov 23, 2025
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…Upgrades Implements core business logic for resource collection and building upgrades: - CollectResourcesUseCase: Calculate and collect resources based on elapsed time with storage capacity limits - UpgradeBuildingUseCase: Validate and execute building upgrades with gold deduction - Result type for error handling with Success/Failure pattern - 50 comprehensive unit tests (25 + 25) covering all edge cases and validation logic This enables the core gameplay loop of collecting resources from buildings and upgrading them for increased production.
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Dec 3, 2025
- Add smooth camera position animation (Issue #4) - Create game_config.dart with centralized constants (Issue #5) - Make Firebase optional with try-catch fallback (Issue #6) - Update sprint-status.yaml to show Epic 0-1 as done (Issue #7) - Extract magic numbers to constants in BuildingComponent (Issue #8) - Update CLAUDE.md, FILE-MAP.md, EPIC-1-ISSUES.md All critical bugs were already fixed in code (documentation was outdated). Epic 1 is now production ready.
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December 4, 2025 09:32
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…Upgrades
Implements core business logic for resource collection and building upgrades:
This enables the core gameplay loop of collecting resources from buildings and upgrading them for increased production.