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CodeTorch/scratch-render

scratch-render modified for use in CodeTorch. We've optimized some operations and added a lot of options.

PenguinMod compatibility

This renderer (ct-pm-* files) reproduces the behaviour of PenguinMod's blocks ("Advanced blocks") so that PenguinMod projects (.pmp) can be opened in CodeTorch. The implementation is written independently on top of TurboWarp; PenguinMod's source was used as a description of the behaviour and its VM as a test oracle. PenguinMod-Render is licensed under the same license as this repository.

Supported: PenguinMod as of the commits below. We don't track PenguinMod; projects using anything newer still open, but blocks we don't know yet become inert placeholders.

Repository Commit Date
PenguinMod-Vm 50fddfed34f4eed9eef28ef32bc1022397d29f46 2026-10-26
PenguinMod-Blocks de35ce5758aeda5aab0a9ad59736e1920205804b 2026-05-29
PenguinMod-Render 89a587aff84e0a62daf907fba464d7e02f995027 2026-05-29
PenguinMod-Storage 687019085e83fc83d39f3b96b41f229e8d95d6bc 2026-02-21
penguinmod.github.io (GUI) 8d622ab3808c85413af85e1fac8ea7f6bb42a901 2026-10-20

Setup

See https://github.com/TurboWarp/scratch-gui/wiki/Getting-Started to setup the complete TurboWarp environment.

If you just want to play with the render then it's the same process as upstream scratch-render.

API

Public APIs are compatible with a vanilla scratch-render. TurboWarp/scratch-render is a drop-in replacement for scratch-render.

Notable public API additions include:

  • renderer.setUseHighQualityRender(enabled: boolean) toggles high quality rendering. A UseHighQualityRenderChanged event is emitted on the renderer when this is called. You can read the current setting with renderer.useHighQualityRender but don't try to directly modify this value.
  • renderer.markSkinAsPrivate(skinID: number) marks a skin as "private".
  • renderer.allowPrivateSkinAccess controls whether blocks like "touching color" can access "private" skins.
  • renderer.offscreenTouching controls whether collision blocks work offscreen.
  • Skins no longer extend EventEmitter
  • RenderWebGL.powerPreference can be set to change the WebGL powerPreference option for future RenderWebGL instances. (default, high-performance, or low-power)

License

This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/.

This program is based on scratchfoundation/scratch-vm, which is under this license:

Copyright (c) 2016, Massachusetts Institute of Technology
All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:

1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.

2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.

3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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