Fix respawn visibility and packaged map menus - #11
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What changed
This is a follow-up to the first multiplayer snapshot fix based on the live server log from 2026-08-03.
SpawnStateto all clients when a dead player successfully respawns viaN_TRYSPAWN.SpawnResponseconfirmation path, but make respawn visibility explicit for every client instead of relying only on relayed client packets.menus.cfgduring asset build from the sameASSET_MAPSlist, so the custom-game/map creator does not keep showing the full stock map catalog.complex dust2 turbineunless CI overridesASSET_MAPS.Why
The uploaded server log shows the remaining invisible-player issue happens after deaths/respawns: CN 3 repeatedly goes Dead, continues sending position updates that get rejected, and only becomes Alive again on a later respawn. The first fix addressed late join ordering; this one addresses respawn visibility after the match has been running.
Scope kept unchanged
No auth changes, no overlay, no map pack expansion, no asset replacement, no game-mode removal, no startup/runtime redesign.