You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I need to add more to this page. But simply if a NetworkObject gets initialized on a GameObject that has an Animator it will add a AnimationNetworker which will begin syncing animations over the network as well as SpriteRenderer flips if a sprite renderer is on it as well...
Currently only Animation Boolean Parameters are supported, but other types are coming...
If the animations aren't updating over the network fast enough you can increase the updatesPerSecond variable, however it is set to 25 times a second and that should be fast enough for most operations.