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Aegleseeker

C++ DirectX 11 Windows

Aegleseeker is the Visual Studio/MSVC port of Aegle DLL, a C++ project built around a DirectX 11 rendering layer, modular architecture and custom GUI system.

The project uses Dear ImGui, DirectX 11, MinHook and multiple internal systems for rendering, configuration, input handling and module management.


📁 Project Structure

Aegleseeker
│
├── Animations/
│   └── Animation system
│
├── ArrayList/
│   └── Active module list management
│
├── Assets/
│   ├── Textures
│   ├── Fonts
│   ├── Shaders
│   ├── Audio
│   └── Resource files
│
├── Config/
│   └── Configuration manager
│
├── GUI/
│   └── DirectX 11 ImGui renderer
│
├── Hook/
│   └── Hooking system
│
├── ImGui/
│   └── Dear ImGui source and DX11 backend
│
├── Input/
│   └── Input handling
│
├── MinHook/
│   └── MinHook library
│
├── Modules/
│   ├── Combat
│   ├── Movement
│   ├── Visuals
│   ├── Misc
│   ├── Info
│   └── Utilities
│
├── Networking/
│   └── IRC client system
│
├── nlohmann/
│   └── JSON library
│
└── Utils/
    └── Utility classes

Features

GUI

  • DirectX 11 rendering backend
  • Dear ImGui interface
  • Custom fonts
  • Custom textures
  • Blur shader support
  • Animated elements
  • Click sounds

Module System

Aegle uses a modular architecture where each feature is isolated.

Combat

  • Hitbox
  • Reach

Movement

  • AutoSprint
  • Timer

Visuals

  • ClickGUI
  • FPS Counter
  • CPS Counter
  • FullBright
  • Keystrokes
  • Motion Blur
  • Ping Counter
  • Render Information
  • Watermark

Misc

  • Anti AFK
  • Auto Clicker
  • Screenshot system
  • FPS Unlocker

Technologies

Technology Usage
C++ Main language
Visual Studio Build environment
DirectX 11 Rendering
Dear ImGui GUI Framework
MinHook Function hooking
nlohmann/json Configuration
stb_image Image loading
miniaudio Audio playback
HLSL GPU shaders

Requirements

Software

  • Windows 10/11
  • Visual Studio 2022
  • MSVC Compiler
  • Windows SDK
  • DirectX SDK components

Recommended:

Visual Studio 2022
Desktop development with C++
Windows 11 SDK

Building

  1. Clone the repository:
git clone <repository-url>
  1. Open:
Aegleseeker.slnx
  1. Select:
Release x64
  1. Build the solution.

The output DLL will be generated by Visual Studio.


Dependencies

Included inside the repository:

  • Dear ImGui
  • MinHook
  • stb_image
  • stb_image_write
  • miniaudio
  • nlohmann/json

No external package manager is required.


Configuration

The project contains a configuration system located in:

Config/

Configuration files are handled through JSON serialization.


Assets

Resources are stored in:

Assets/

Includes:

  • Fonts
  • Images
  • Shaders
  • Audio
  • Resource definitions

Development

The project follows a modular structure:

Module
 ├── Header (.hpp)
 └── Implementation (.cpp)

Each module registers itself through the module manager.

Example:

Modules/
 └── Visuals/
     └── Watermark/
         ├── Watermark.hpp
         └── Watermark.cpp

License

This project is licensed under the ADPSL license


Credits

  • Dear ImGui
  • MinHook
  • stb libraries
  • nlohmann/json

Contact & Links

Platform User
GitHub @iVyz3r
Discord nqtvyzer

About

Internal Minecraft client (DLL) with ImGui overlay, hooks, and modular system

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