Aegleseeker is the Visual Studio/MSVC port of Aegle DLL, a C++ project built around a DirectX 11 rendering layer, modular architecture and custom GUI system.
The project uses Dear ImGui, DirectX 11, MinHook and multiple internal systems for rendering, configuration, input handling and module management.
Aegleseeker
│
├── Animations/
│ └── Animation system
│
├── ArrayList/
│ └── Active module list management
│
├── Assets/
│ ├── Textures
│ ├── Fonts
│ ├── Shaders
│ ├── Audio
│ └── Resource files
│
├── Config/
│ └── Configuration manager
│
├── GUI/
│ └── DirectX 11 ImGui renderer
│
├── Hook/
│ └── Hooking system
│
├── ImGui/
│ └── Dear ImGui source and DX11 backend
│
├── Input/
│ └── Input handling
│
├── MinHook/
│ └── MinHook library
│
├── Modules/
│ ├── Combat
│ ├── Movement
│ ├── Visuals
│ ├── Misc
│ ├── Info
│ └── Utilities
│
├── Networking/
│ └── IRC client system
│
├── nlohmann/
│ └── JSON library
│
└── Utils/
└── Utility classes
- DirectX 11 rendering backend
- Dear ImGui interface
- Custom fonts
- Custom textures
- Blur shader support
- Animated elements
- Click sounds
Aegle uses a modular architecture where each feature is isolated.
- Hitbox
- Reach
- AutoSprint
- Timer
- ClickGUI
- FPS Counter
- CPS Counter
- FullBright
- Keystrokes
- Motion Blur
- Ping Counter
- Render Information
- Watermark
- Anti AFK
- Auto Clicker
- Screenshot system
- FPS Unlocker
| Technology | Usage |
|---|---|
| C++ | Main language |
| Visual Studio | Build environment |
| DirectX 11 | Rendering |
| Dear ImGui | GUI Framework |
| MinHook | Function hooking |
| nlohmann/json | Configuration |
| stb_image | Image loading |
| miniaudio | Audio playback |
| HLSL | GPU shaders |
- Windows 10/11
- Visual Studio 2022
- MSVC Compiler
- Windows SDK
- DirectX SDK components
Recommended:
Visual Studio 2022
Desktop development with C++
Windows 11 SDK
- Clone the repository:
git clone <repository-url>- Open:
Aegleseeker.slnx
- Select:
Release x64
- Build the solution.
The output DLL will be generated by Visual Studio.
Included inside the repository:
- Dear ImGui
- MinHook
- stb_image
- stb_image_write
- miniaudio
- nlohmann/json
No external package manager is required.
The project contains a configuration system located in:
Config/
Configuration files are handled through JSON serialization.
Resources are stored in:
Assets/
Includes:
- Fonts
- Images
- Shaders
- Audio
- Resource definitions
The project follows a modular structure:
Module
├── Header (.hpp)
└── Implementation (.cpp)
Each module registers itself through the module manager.
Example:
Modules/
└── Visuals/
└── Watermark/
├── Watermark.hpp
└── Watermark.cpp
This project is licensed under the ADPSL license
- Dear ImGui
- MinHook
- stb libraries
- nlohmann/json
| Platform | User |
|---|---|
| GitHub | @iVyz3r |
| Discord | nqtvyzer |