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Add a start menu to The Sunken Crypt with a help page - #2
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The game now opens on a start menu (Enter the crypt, Help, Quit) over the stairs art, with a line saying whether Jev is live, scripted or offline. Help explains what the experiment is about: the problem, the Choice over possible moves, the act/clarify thresholds (passed in from the parser), the hypothesis, and how to read the game screen. The palette, fonts, framed panels and theme move from adventure.gd to demo/style.gd so the menu and the game share them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01CSW2GEtyQy1pWerUjGz8mo
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The game now opens on a start menu (Enter the crypt, Help, Quit) over
the stairs art, with a line saying whether Jev is live, scripted or
offline. Help explains what the experiment is about: the problem, the
Choice over possible moves, the act/clarify thresholds (passed in from
the parser), the hypothesis, and how to read the game screen.
The palette, fonts, framed panels and theme move from adventure.gd to
demo/style.gd so the menu and the game share them.
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com
Claude-Session: https://claude.ai/code/session_01CSW2GEtyQy1pWerUjGz8mo