docs: PROBE-SPRITE-REPLAY spec — x265 I/P/B grammar over HHTL sprites + helix motion; two standing corrections#247
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…+ helix motion) + two standing corrections New plan x265-sprite-replay-probe-v1.md (operator-directed, crawl-first scope): moving object = HHTL-anchored Gaussian-splat sprite with a helix direction code as the motion primitive, mapped onto the x265 GOP grammar — I = splat set at anchor; P = ONE helix code per sprite (object-level motion replacing per-block MV search, x265's dominant encode cost); B = parametric interpolation along the helical path. Explicitly NOT H.268 and NOT x265 bit-parity; CPU/wasm carries bit-exactness (sprite states from helix codes, pinned math), wgpu is render-grade per C5/C9. The minimal wgpu harness doubles as PROBE-GPU-LUT's missing harness. §5 probe-queue row added with pass/ KILL bands (KILL = helix object-motion collapses into a dense per-splat MV field). Standing corrections folded (flagged in the prior round): - §10(i) honesty amendment: the 192B/3-cache-line tile claim is fully honest only under the analytic Fisher-z canon (materialized 256^2 u16 = 128KB, L2-resident not L1D); analytic drops table residency to 8B and rail reads become |delta-i8| arithmetic. - PROBE-WH-MAG-2 deferral-condition amendment: the Skip/Merge/Delta/ Escape mode grammar already IS the per-tile escape tier (analog of classify_rows_by_lfd Passthrough; shader analog = FailureTicket); WH-MAG-2 = WH under the mode grammar. Blackboard entry appended. Knowledge-doc suite green (117/117). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01K3RyLEbuNSHxxB3NTTrGki
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Summary
Operator-directed next amortization, spec'd crawl-first (plan
x265-sprite-replay-probe-v1.md+ §5 probe-queue row + blackboard):Verification
E-SPRITE-IPB-HELIX-1(companion PR).🤖 Generated with Claude Code
https://claude.ai/code/session_01K3RyLEbuNSHxxB3NTTrGki
Generated by Claude Code