Skip to content

Commit 58d0c9f

Browse files
authored
doc: update the documentation on playing sequential images (#430)
* update StreamingImageSequencePlayableAssetInspector picture * add filter mode property under StreamingImageSequencePlayableAsset * make gap extrapolation options into a table
1 parent e4c9360 commit 58d0c9f

2 files changed

Lines changed: 10 additions & 7 deletions

File tree

Documentation~/FeaturePlayingSequentialImages.md

Lines changed: 10 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -97,14 +97,14 @@ Refer to [FrameMarkers](FrameMarkers.md) for more details.
9797
The behaviour of a gap before or after a StreamingImageSequencePlayableAsset clip can be set in a similar way to
9898
[setting gap extrapolation for Animation clips](https://docs.unity3d.com/Packages/com.unity.timeline@1.5/manual/clp_gap_extrap.html)
9999
using one of the following options:
100-
1. **None** (default): hide the bound object by deactivating its **Renderer** component.
101-
1. **Hold**: hold and show the first/last frame of the image sequence in the gap.
102-
1. **Loop**: loop the entire image sequence with the same clip duration.
103-
1. **Ping Pong**: loop the entire image sequence backwards, then forwards, and so forth, with the same clip duration.
104-
1. **Continue**: same as **Hold**
105-
106-
By default, StreamingImageSequencePlayableAsset sets both Pre-Extrapolate and Post-Extrapolate properties to **None**.
107100

101+
|**Option** |**Description** |
102+
|:--- |:---|
103+
| **None** (default) | Hide the bound object by deactivating its **Renderer** component. |
104+
| **Hold** | Hold and show the first/last frame of the image sequence in the gap.|
105+
| **Loop** | Loop the entire image sequence with the same clip duration. |
106+
| **Ping Pong** | Loop the entire image sequence backwards, then forwards, and so forth, with the same clip duration. |
107+
| **Continue** | Same as **Hold**. |
108108

109109
## Curve Editing
110110

@@ -155,6 +155,9 @@ We can view or modify the following properties through the inspector.
155155
* **Images**
156156
The images inside the folder.
157157
Can be reordered by dragging the image file name up/down.
158+
* **Filter Mode**
159+
Sets the [filtering mode](https://docs.unity3d.com/ScriptReference/FilterMode.html) of the output.
160+
Defaults to [Bilinear filtering](https://docs.unity3d.com/ScriptReference/FilterMode.Bilinear.html).
158161
* **Show FrameMarkers**.
159162
Show/hide the [FrameMarker](FrameMarkers.md) of each frame.
160163
* **Reset**
6.05 KB
Loading

0 commit comments

Comments
 (0)